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January 10th, 2009, 02:08 PM
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Second Lieutenant
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Join Date: Feb 2008
Location: Ohio
Posts: 438
Thanks: 33
Thanked 12 Times in 9 Posts
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Re: Dominions 3000 v0.76 - lets go MP
Quote:
Originally Posted by rdonj
Hmm, just got some weird "spr number too high for this file" error. I am not quite sure what caused that. I had just summoned my first orbital space station that turn? Yeah, and it doesn't seem to show up in my list of commanders. Unless maybe building one kills the one that made it?
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I got the error too. I went to look at the army setup after I summoned an advanced Orbital Station and it gave me the sprite number error too. Interestingly, the spaceforms for the units (which are all above that station's) didn't show up either. Also, I meant for building a station to kill the one that builds it, but that wasn't possible, sadly. I think the unit shows up as a non-commander, maybe due to the game getting confused about two nearly identical spells popping up.
As for the immortals, I'd think that giving their unique pretender a naturally low dominion would help keep the immortal units down a bit. I wouldn't want too powerful priests, either. H2 at most.
Finally, anyone have any experiences with the hopefully less-buggy Neoclidia? I've attached yet another .dm, as before I was accidentally saving the .txt only to the .dm--when I made a new change, the old ones were overwritten.
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January 10th, 2009, 09:15 PM
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First Lieutenant
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Join Date: Nov 2006
Posts: 739
Thanks: 1
Thanked 8 Times in 8 Posts
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Re: Dominions 3000 v0.76 - lets go MP
Quote:
Originally Posted by Darkwind
Finally, anyone have any experiences with the hopefully less-buggy Neoclidia? I've attached yet another .dm, as before I was accidentally saving the .txt only to the .dm--when I made a new change, the old ones were overwritten.
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Tried it--no units, no province, nothing to do but die.
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January 10th, 2009, 09:30 PM
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General
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Join Date: Oct 2007
Posts: 3,007
Thanks: 171
Thanked 206 Times in 159 Posts
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Re: Dominions 3000 v0.76 - lets go MP
I'm going to take a guess that you started in province 1? For some reason when I start there I don't start with any units. I think there's something wrong with the province commands for that province.
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January 11th, 2009, 03:59 AM
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General
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Join Date: Oct 2007
Posts: 3,007
Thanks: 171
Thanked 206 Times in 159 Posts
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Re: Dominions 3000 v0.76 - lets go MP
Well, I know why you get space krakens called predator aliens now. Was working a bit on the map and I realized that I had the answer in my documentation.
--- pop type 86 - PREDATOR ALIENS
#copystats 2716
#name "Predator Alien"
#copystats 2717
#name "Predator Alien Queen"
--- NO TYPE, ASSORTED SPACE MONSTERS
#newmonster 2715
#name "Ancient Space Kraken"
#newmonster 2716
#name "Space Kraken"
#newmonster 2703
#name "Space Eel"
Pop Type 86 pulled directly from the dom3k mod, copied and shortened in form to be easier for me to manage.
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January 11th, 2009, 03:14 PM
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First Lieutenant
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Join Date: Nov 2006
Posts: 739
Thanks: 1
Thanked 8 Times in 8 Posts
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Re: Dominions 3000 v0.76 - lets go MP
Quote:
Originally Posted by rdonj
I'm going to take a guess that you started in province 1? For some reason when I start there I don't start with any units. I think there's something wrong with the province commands for that province.
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I started *NOWHERE*.
The map was positioned to the lower left corner.
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January 11th, 2009, 08:02 PM
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General
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Join Date: Oct 2007
Posts: 3,007
Thanks: 171
Thanked 206 Times in 159 Posts
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Re: Dominions 3000 v0.76 - lets go MP
Povince one is the second province from the bottom left on the strip of land that goes across the bottom. If you started nowhere, well, I have no idea what to tell you about that.
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January 12th, 2009, 12:44 AM
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First Lieutenant
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Join Date: Nov 2006
Posts: 739
Thanks: 1
Thanked 8 Times in 8 Posts
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Re: Dominions 3000 v0.76 - lets go MP
Quote:
Originally Posted by rdonj
Povince one is the second province from the bottom left on the strip of land that goes across the bottom. If you started nowhere, well, I have no idea what to tell you about that.
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Given the initial map positioning it could have been pointing me there. I didn't own it, though.
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January 12th, 2009, 10:01 PM
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Second Lieutenant
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Join Date: Feb 2008
Location: Ohio
Posts: 438
Thanks: 33
Thanked 12 Times in 9 Posts
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Re: Dominions 3000 v0.76 - lets go MP
I just realized that Neoclidia has almost no magic diversity. It has Earth, and it has Astral, and that's it. What do you guys think about adding a recruit-everywhere mage who can help diversify Neoclidia (and maybe take on the role of researcher)? I'd guess a 'Deep One Scholar' or something like that, with S1+110%SWFD. Any suggestions?
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