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Old January 20th, 2009, 07:40 PM

Charles22 Charles22 is offline
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Default Re: Infantry - What Do You pick?

It depends on the GL, of course, but AFAIK there are no dependable mortars or grenade launchers intrinsic to an infantry type squad, that knock out a tank enough to count on it. I have been through 2 battles against the Polish GL's, maybe having tanks hit between 50-100 times, and not a scratch. It's only the armored cars and half-tracks that have anything resembling consistent trouble from them. Needless to say, if the GL firer were on a hill, he might have some damage hitting a top portion of a tank. They're just entirely too unreliable in anything but the very lightest armor to think of them as being anti-tank.
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Old January 20th, 2009, 07:11 PM

Charles22 Charles22 is offline
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Default Re: Infantry - What Do You pick?

Quote:
Originally Posted by m113apc View Post
Quote:
Originally Posted by Charles22 View Post
Thanks for your response. I guess there were two main things I was looking for a)what sort of infantry people get, and, more importantly b)what do people equip them with. That's why I described in some detail what I want mine equipped with, such as how many LMG's, grenade launchers, mortars, flamethrowers, what have you.
Well in that case, I look for one thing.
Do those in at least one of their slots have a weapon that could knock out a tank?

The rest of the slots are, do they have enough punch to decimate an infantry unit.
That's how I look at it early in the war as well (though you often can't get any weapons that are really anti-tank capable early on), but later, you're probably better off with slot 3 being as a ranged anti-tank weapon like a bazooka. So you would half for tanks and half for infantry. I guess, if it were possible, to have a bazooka type weapon as your lone anti-tank weapon, that might be sufficient, since it is ranged to some degree.
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