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January 19th, 2009, 09:57 PM
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Sergeant
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Join Date: May 2006
Posts: 274
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Re: Infantry - What Do You pick?
Thanks for your response. I guess there were two main things I was looking for a)what sort of infantry people get, and, more importantly b)what do people equip them with. That's why I described in some detail what I want mine equipped with, such as how many LMG's, grenade launchers, mortars, flamethrowers, what have you.
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January 19th, 2009, 10:22 PM
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First Lieutenant
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Join Date: Sep 2008
Location: Brazil/France/Somewhere over the Atlantic
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Re: Infantry - What Do You pick?
I personally like heavy infantry, something like slots: 1.rifle 2.SAW/BAR/LMG 3.Hand/rifle Grenade(GL or mortar maybe?) 4.satchel, flamer, rocket, bazooka...whatever is heavy enough to blow tanks and bunkers with,EDIT: HA! MOLOTOV! it rocks tanks
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Last edited by iCaMpWiThAWP; January 19th, 2009 at 10:25 PM..
Reason: MOLOTOV!
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January 19th, 2009, 11:16 PM
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Sergeant
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Join Date: May 2006
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Re: Infantry - What Do You pick?
Quote:
Originally Posted by iCaMpWiThAWP
I personally like heavy infantry, something like slots: 1.rifle 2.SAW/BAR/LMG 3.Hand/rifle Grenade(GL or mortar maybe?) 4.satchel, flamer, rocket, bazooka...whatever is heavy enough to blow tanks and bunkers with,EDIT: HA! MOLOTOV! it rocks tanks
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So that's your ideal unit? You wouldn't rather get another LMG in slot 3 if possible? I guess that's pretty much what your 12-13 man squad consists of, one rifle and one LMG, although even those can be different, like the SMG units having SMG instead of rifle, but your main area of choice ends up being usually in slots 3 and 4.
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January 20th, 2009, 03:17 PM
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Corporal
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Join Date: Apr 2008
Location: Norway
Posts: 69
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Re: Infantry - What Do You pick?
Quote:
Originally Posted by Charles22
Thanks for your response. I guess there were two main things I was looking for a)what sort of infantry people get, and, more importantly b)what do people equip them with. That's why I described in some detail what I want mine equipped with, such as how many LMG's, grenade launchers, mortars, flamethrowers, what have you.
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Well in that case, I look for one thing.
Do those in at least one of their slots have a weapon that could knock out a tank?
The rest of the slots are, do they have enough punch to decimate an infantry unit.
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January 20th, 2009, 05:52 PM
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First Lieutenant
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Join Date: Sep 2008
Location: Brazil/France/Somewhere over the Atlantic
Posts: 660
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Re: Infantry - What Do You pick?
Quote:
Originally Posted by m113apc
Quote:
Originally Posted by Charles22
Thanks for your response. I guess there were two main things I was looking for a)what sort of infantry people get, and, more importantly b)what do people equip them with. That's why I described in some detail what I want mine equipped with, such as how many LMG's, grenade launchers, mortars, flamethrowers, what have you.
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Well in that case, I look for one thing.
Do those in at least one of their slots have a weapon that could knock out a tank?
The rest of the slots are, do they have enough punch to decimate an infantry unit.
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GLs, mortars and flamers can knock out tanks, (HE pen of at least 1 CAN penetrate tankettes and most italian early war armor)
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January 20th, 2009, 07:02 PM
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Corporal
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Join Date: Apr 2008
Location: Norway
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Re: Infantry - What Do You pick?
[/quote]
GLs, mortars and flamers can knock out tanks, (HE pen of at least 1 CAN penetrate tankettes and most italian early war armor)[/quote]
Yepp.
What I really would like to have the capability to do. Is to have some options to choose the armament for my infantry myself.
The need for different weapons can vary from time to time, dependent of the mission you want them to have.
But my guess is that this would take a lot of time to get in to the game.
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January 20th, 2009, 08:56 PM
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Sergeant
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Join Date: Aug 2007
Posts: 207
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Re: Infantry - What Do You pick?
My current soviet campaign has:
2 companies of soviet infantry. I upgraded them to SVT rifles when they became available, and dual hand grenade slots. Weak against tanks but they do okay, and they are usually close to my armour anyways.
2 platoons of engineers originally, but I realized that I rarely use them for anything engineer'ish, so exchanged them for SMG troops to send around the flanks. I can always buy engineers as support if needed.
Then 4 units of scouts and 4 snipers. I absolutely love snipers. Very effective for pinning down an entire platoon in many cases.
I tend to focus on well equipped infantry but I rarely buy elite types, unless thats the focus of my campaign.
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January 21st, 2009, 12:28 AM
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Sergeant
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Join Date: May 2006
Posts: 274
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Re: Infantry - What Do You pick?
Elite troops are at least interesting in that over a period of time you can find out if they make any significant difference. I have found out that the Brandenburgers having 2 LMG's can be quite devastating at times.
I don't know, but I think at least having some engineers in core is pretty essential, because for the early portions of the war they represent the only real infantry threat to anything resembling a medium tank. Of course if one gets them shot up all the time just fighting regular infantry, where they're generally weaker, having them in core probably won't matter too much.
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January 22nd, 2009, 12:33 AM
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Sergeant
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Join Date: Aug 2007
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Re: Infantry - What Do You pick?
Thats true, though I've been able to just stick around the tanks so far. Im a big fan of having the infantry stack in the same hex, as it seems to make a lot of fire bounce off the tank.
Of course, I tend to get impetous, so I'll send a tank platoon off to do something, only to be blown up by hidden enemy infantry
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January 23rd, 2009, 01:55 PM
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Sergeant
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Join Date: Sep 2008
Posts: 385
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Re: Infantry - What Do You pick?
Quote:
Originally Posted by m113apc
What I really would like to have the capability to do. Is to have some options to choose the armament for my infantry myself.
The need for different weapons can vary from time to time, dependent of the mission you want them to have.
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This could also be a bit gamey.
In practice, your average WWII infantry company is not likely to cart with it a truckload of spare weapons, so that they could optimise their armament for a particular battle.
Getting some satchel charges for a bunker-busting mission would be a possibility, though. But these tend to be abundant enough in many forces as they are.
Mechanised forces could be a bit more lucky, since they would have some spare transport capacity in their halftracks - though after fitting in a dozen men and their gear, it might not have been too much. There could be still the option to dismount the MG and take the bazooka/panzershreck allocated to the vehicle.
Griefbringer
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