.com.unity Forums
  The Official e-Store of Shrapnel Games

This Month's Specials

Raging Tiger- Save $9.00
winSPMBT: Main Battle Tank- Save $5.00

   







Go Back   .com.unity Forums > Illwinter Game Design > Dominions 3: The Awakening > Scenarios, Maps and Mods

Reply
 
Thread Tools Display Modes
  #1  
Old April 19th, 2009, 10:45 PM

Trumanator Trumanator is offline
BANNED USER
 
Join Date: Jul 2008
Location: Tacoma WA, USA
Posts: 1,314
Thanks: 103
Thanked 72 Times in 50 Posts
Trumanator is on a distinguished road
Default Re: Conceptual Balance Mod 1.41

Well their legs are two or three times longer than humans.
Reply With Quote
  #2  
Old April 23rd, 2009, 03:34 PM

iceboy iceboy is offline
Corporal
 
Join Date: Mar 2004
Posts: 153
Thanks: 0
Thanked 3 Times in 3 Posts
iceboy is on a distinguished road
Default Re: Conceptual Balance Mod 1.41

Is the release very soon? Love this mod!
Reply With Quote
  #3  
Old April 26th, 2009, 04:59 PM

Redeyes Redeyes is offline
Second Lieutenant
 
Join Date: Dec 2008
Posts: 539
Thanks: 15
Thanked 43 Times in 34 Posts
Redeyes is an unknown quantity at this point
Default Re: Conceptual Balance Mod 1.41

Quote:
Originally Posted by Trumanator View Post
Well their legs are two or three times longer than humans.
I think that's better reflected in tactical movement.
There their advantage is just 7%~, to the 50/100% advantage against human strategical movement.



And another note:
Have you considered modding some of the magical sites?
I don't know if it is possible, but I would at least like to see at least the Ultimate Gateway and Summoning Circle changed.
Reply With Quote
  #4  
Old April 26th, 2009, 05:45 PM

Zeldor Zeldor is offline
General
 
Join Date: Oct 2007
Location: Poland
Posts: 3,414
Thanks: 26
Thanked 73 Times in 49 Posts
Zeldor is on a distinguished road
Default Re: Conceptual Balance Mod 1.41

If it's possible I want to remove all uber magic sites like Ultimate Gateway. Everything over 20% for schools and I guess all sites with construction bonus. Changes like that are a bit harsh, so it may be a good idea to use it in single mod before putting it into CBM [but I doubt that people would really protest here, that sites are really game changing].
__________________
谋事在人,成事在天。

LA Agartha guide
Reply With Quote
  #5  
Old April 26th, 2009, 07:51 PM
Wrana's Avatar

Wrana Wrana is offline
Major
 
Join Date: Mar 2008
Location: Moscow, Russia
Posts: 1,045
Thanks: 177
Thanked 23 Times in 21 Posts
Wrana is on a distinguished road
Default Re: Conceptual Balance Mod 1.41

Quote:
Originally Posted by Zeldor View Post
[but I doubt that people would really protest here, that sites are really game changing].
I would like to take an opportunity to protest. If you want chess, you can make an absolutely symmetrical map in any case. Special sites are large part of the fun - even if opponent discovers them!
Reply With Quote
  #6  
Old April 26th, 2009, 08:20 PM

Redeyes Redeyes is offline
Second Lieutenant
 
Join Date: Dec 2008
Posts: 539
Thanks: 15
Thanked 43 Times in 34 Posts
Redeyes is an unknown quantity at this point
Default Re: Conceptual Balance Mod 1.41

Interest objecting in a discussion thread for a balance mod

I would be happy if the few sites which provide benefit greater than any other are brought in line, or unbalances things too much in favor of the controller.

I think the Sacrificial Circle and Ultimate Gateway are counted among those, though there can of course be differing thoughts on what constitutes "balanced"
Reply With Quote
  #7  
Old April 26th, 2009, 11:02 PM
Burnsaber's Avatar

Burnsaber Burnsaber is offline
Colonel
 
Join Date: Jun 2007
Location: Finland
Posts: 1,617
Thanks: 179
Thanked 304 Times in 123 Posts
Burnsaber is on a distinguished road
Default Re: Conceptual Balance Mod 1.41

Quote:
Originally Posted by Wrana View Post
If you want chess, you can make an absolutely symmetrical map in any case. Special sites are large part of the fun - even if opponent discovers them!
Yeah, some randomness is a bit sweet. But think about this. You are simply playing the game and then someone across the map finds the fabled "I Win Button" site, enters to it with and wins the game. Pretty boring huh?

Ultimate Gateway, Sacrificial Circle, etc.. are practically the same thing but worse since the effect is not instantenous. If your opponent in the former example had Ultimate Gateway instead of "I Win Button", you'd still be happily playing the game, without knowing that you have in fact, already lost.

Straight out confortational war? Ultimate Gateway guy wins since he has twice as much stuff as you have. Slow-grinding resource war? Ultimate Gateway guy wins since he can summon twice the guys you can. Blitz? Ultimate Gateway guy wins since he can instantly turn his gems into uber-cheap summon army.

However, the site-modding commands are a bit limited, so you can't alter the school bonuses these sites give. If you want some unigue uber sites, I'd probably suggest changing them to give high amount of gems (like 5+).
__________________
I have now officially moved to the Dom3mods forums and do not actively use this account any more. You can stll contact me by PM's, since my account gives e-mail notifications on such occasions.

If you need to ask something about modding, you can contact me here.

See this thread for the latest info concerning my mods.
Reply With Quote
  #8  
Old April 27th, 2009, 08:57 AM
Starshine_Monarch's Avatar

Starshine_Monarch Starshine_Monarch is offline
Second Lieutenant
 
Join Date: May 2007
Posts: 416
Thanks: 7
Thanked 24 Times in 18 Posts
Starshine_Monarch is on a distinguished road
Default Re: Conceptual Balance Mod 1.41

For something like this I think it would be a good idea to make the game announce the discovery of unique sites like these to the other players, like global enchantments.

By a message as simple as "(NationX) has found (Name of Unique Site)," it would alter the game in that, while the nation with the site still gets the original benefit, he'd be more likely to get ganged up on. So he has a 50% Conjuration bonus there and can summon twice as much stuff for the same price. With that announcement, he's more likely not just facing one other nation anymore, but more like 2 or 3, maybe more if they can hit him from behind the his immediate neighbors with stealth armies or teleporting/trapeezing SCs. If he wants the privilege of keeping that site, he now needs to step up his game and be good to his friends in order to keep from being besieged on all sides by hungry nations that want the site out of his hands.

Of course this isn't something that CBM can fix. I just thought I'd put in my two bits.
Reply With Quote
  #9  
Old April 27th, 2009, 01:55 PM
DonCorazon's Avatar

DonCorazon DonCorazon is offline
Colonel
 
Join Date: Oct 2007
Location: in a sleepy daze
Posts: 1,678
Thanks: 116
Thanked 57 Times in 33 Posts
DonCorazon is on a distinguished road
Default Re: Conceptual Balance Mod 1.41

I have mixed feelings about OP sites. On one hand, they are a blast to find and make site searching exciting. On the other hand, I tend to agree that they can be the decisive factor in competitive MP games. It seems pretty harsh to invest months into a game, and ultimately lose because your opponent effectively was able to double his resources via a site. I'd be curious to see when people post wins, what key sites they had. My sense is that it makes a pretty big difference.
Reply With Quote
  #10  
Old April 27th, 2009, 02:54 PM

Zeldor Zeldor is offline
General
 
Join Date: Oct 2007
Location: Poland
Posts: 3,414
Thanks: 26
Thanked 73 Times in 49 Posts
Zeldor is on a distinguished road
Default Re: Conceptual Balance Mod 1.41

I have Summoning Circle in one MP game and I can honestly say it's game changing. My nation is weak on B [Midgard], but I can get hordes out of that site. Really hordes of vampires. And other nasty stuff.
__________________
谋事在人,成事在天。

LA Agartha guide
Reply With Quote
Reply

Bookmarks

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is On

Forum Jump


All times are GMT -4. The time now is 10:28 AM.


Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright ©1999 - 2025, Shrapnel Games, Inc. - All Rights Reserved.