.com.unity Forums
  The Official e-Store of Shrapnel Games

This Month's Specials

Raging Tiger- Save $9.00
winSPMBT: Main Battle Tank- Save $5.00

   







Go Back   .com.unity Forums > Shrapnel Community > Space Empires: IV & V

Reply
 
Thread Tools Display Modes
  #1  
Old May 31st, 2002, 12:56 PM

Tenryu Tenryu is offline
Sergeant
 
Join Date: Dec 2000
Location: Uranus
Posts: 340
Thanks: 0
Thanked 0 Times in 0 Posts
Tenryu is on a distinguished road
Default Re: Deathstalker\'s Mount Mod- Gold 1.1 Update

Deathstalker,
I like this sort of stuff. I did someting like this Last year for myself with the hardened/armored components, but I scrapped it because I thought it would cause problems with the AIs. You could get some HUGE armors, organic, ouch, and I was afraid the mounting of 150% upsized components would cause the AI to 'squeeze out' some semi-critical components during design or otherwise cause it to make some odd designs.

It might also screw the AI from building a ringworld/sphereworld as if it for some reason decides to 'armor' the components they won't fit on anything. Of course, who cares here maybe, as I've never even built one myself let alone seen an AI do it.

Just wondering if you'd had any problems like I outlined?
Reply With Quote
  #2  
Old May 31st, 2002, 03:47 PM
Deathstalker's Avatar

Deathstalker Deathstalker is offline
Captain
 
Join Date: Feb 2001
Location: Peterborough, Ontario, Canada
Posts: 907
Thanks: 0
Thanked 0 Times in 0 Posts
Deathstalker is on a distinguished road
Default Re: Deathstalker\'s Mount Mod- Gold 1.1 Update

Tenryu,

I did have problems at first (all AI ships came out with hardened everything) but figured a way out of the situation. As far as the CompEnhancement.txt goes the AI will take the mount furthest down the list and the mount that is the largest vs. the kt of the ship. So basicly I made the 'Hardened Component' mount have a requirement of 0kt for ship size, and then made a new 'Normal Component' mount directly below it requiring 80kt (Sat size) minimum size, so the AI will always use the Normal Component. If there were 70kt ships they would use the Hardened Comp. So basicly I kept the Mounts that would really screw up the AI (Spinal mounts, Hardened Mounts, Miniturized Component Mounts, etc) out of AI reach by forcing them to use 'Normal' size mounts. This way all the really fun mounts can be used by Humans (PBW ) but Mounts the AI is ok to use it still will and in a certian order.

I also forced the AI to use certain mounts vs. ship sizes. It will use Light Mounts for Escorts, Normal for Frigates, ER for Destroyers, Large for LC, Pulsed for Cruisers, Heavy for BS and up, Massive for Dreadnought, and High Energy Focus for Baseships. The MiniMissile Mount (70% size missile launchers, full damage) is set for use on all AI ships up to Dreadnought.

Longwinded explanation but I hope it helped.

[ May 31, 2002, 14:48: Message edited by: Deathstalker ]
__________________
We are all...the sum of our scars....(paraphrased) Matt. R. Stover-'Blade of Tyshalle'.

Human existance is all imagination...Reality is no more than a simple agreement among its participants that this is where we shall meet, and these are the rules that we shall abide by.- Kevin McCarthy/David Silva The Family:Special Effects..

Long Live the Legion!!-Comic book fandom...
Reply With Quote
  #3  
Old May 31st, 2002, 04:19 PM
zen.'s Avatar

zen. zen. is offline
Sergeant
 
Join Date: Jan 2001
Location: Northern Virginia, United States
Posts: 203
Thanks: 0
Thanked 0 Times in 0 Posts
zen. is on a distinguished road
Default Re: Deathstalker\'s Mount Mod- Gold 1.1 Update

Quote:
Oh Boy! New Toys! (and it not even my birthday)
Yay! New Toys and it IS my birthday! Can't wait to get to 'em, Deathstalker!

zen
Reply With Quote
  #4  
Old May 31st, 2002, 05:06 PM

Tenryu Tenryu is offline
Sergeant
 
Join Date: Dec 2000
Location: Uranus
Posts: 340
Thanks: 0
Thanked 0 Times in 0 Posts
Tenryu is on a distinguished road
Default Re: Deathstalker\'s Mount Mod- Gold 1.1 Update

Ah!! OK! Thanks. Understand now.
Reply With Quote
  #5  
Old May 31st, 2002, 05:16 PM
mottlee's Avatar

mottlee mottlee is offline
Colonel
 
Join Date: Feb 2001
Location: B.F.E. USA
Posts: 1,500
Thanks: 0
Thanked 0 Times in 0 Posts
mottlee is on a distinguished road
Default Re: Deathstalker\'s Mount Mod- Gold 1.1 Update

Is there an explanition as to where to put this?

(Duh the brain dead)
__________________
Kill em all let God sort em out
Reply With Quote
  #6  
Old May 31st, 2002, 05:23 PM
geoschmo's Avatar

geoschmo geoschmo is offline
National Security Advisor
 
Join Date: Jan 2001
Location: Ohio
Posts: 8,450
Thanks: 0
Thanked 4 Times in 1 Post
geoschmo is on a distinguished road
Default Re: Deathstalker\'s Mount Mod- Gold 1.1 Update

Quote:
Originally posted by mottlee:
Is there an explanition as to where to put this?

(Duh the brain dead)
Yes, read the summary file that is included in the zip. That will tell you "where to stick it".

This is awesome D! It never occured to me to add mounts for non weapons like this. Did you have non-weapon mounts in previous D-Mount mods? If so I must be brain dead too, cause I don't remember them.

Geoschmo
__________________
I used to be somebody but now I am somebody else
Who I'll be tomorrow is anybody's guess
Reply With Quote
  #7  
Old May 31st, 2002, 05:27 PM
Deathstalker's Avatar

Deathstalker Deathstalker is offline
Captain
 
Join Date: Feb 2001
Location: Peterborough, Ontario, Canada
Posts: 907
Thanks: 0
Thanked 0 Times in 0 Posts
Deathstalker is on a distinguished road
Default Re: Deathstalker\'s Mount Mod- Gold 1.1 Update

How to install is included in the 'readme' but here is a rundown of how to install.

Se4 Gold: Go into your 'Data' folder inside Gold or inside the modd (ie, TDM) that you use and rename your 'CompEnhancement.txt' to '1CompEnhancement.txt', manually move the 'CompEnhancement.txt' file from the Mount Mod into the Data Folder, there you go. To go back to your old (base) se4Gold mounts just reverse the process (rename the new CompEnhacement.txt to '2CompEnhancement.txt' and remove the '1' from the other and 'poof', your old mounts are back.
__________________
We are all...the sum of our scars....(paraphrased) Matt. R. Stover-'Blade of Tyshalle'.

Human existance is all imagination...Reality is no more than a simple agreement among its participants that this is where we shall meet, and these are the rules that we shall abide by.- Kevin McCarthy/David Silva The Family:Special Effects..

Long Live the Legion!!-Comic book fandom...
Reply With Quote
Reply

Bookmarks

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is On

Forum Jump


All times are GMT -4. The time now is 09:50 AM.


Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright ©1999 - 2025, Shrapnel Games, Inc. - All Rights Reserved.