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January 28th, 2009, 02:53 PM
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Second Lieutenant
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Join Date: Dec 2008
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Re: [Beta] Nosophoros - The Vampire Lords
Is there some specific spell you are going for with giving the Black Rose Lord death 2?
As is, they aren't very effective leaders of the guard with their lack of an ability to bless them. Perhaps they should be given holy?
Perhaps a death spell could be modded in which works like bless?
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January 28th, 2009, 11:41 PM
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Corporal
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Join Date: Jun 2007
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Re: [Beta] Nosophoros - The Vampire Lords
I like the changes.
I also agree that making the Black Rose capitol only is reasonable both mechanicaly as they are very strong and from the flavor aspect. (They are the elite guard of the high council, they are basicly supposed to be where the high council is)
However, by now, the number of your national troops outside the capitol is really low. Maybe you would want to add another one?
...Like ... a low vampire. Maybe one, who was infected by vampirism without following the rules or something ...
With only an ordenary Greatsword and maybe full chain armor + Half Helmet (Prot 17). (Moreover the att/def somewhere in the middle between Black Rose Guardians and ordenary humans and maybe not holy, then they should make good everywhere recruitable vampires without feeling to diffrent)
Edit: Oh, I just saw, that you reduced the Back Rose armor protection allready ... well, in that case the low vampires armor should be reduced, too.
Last edited by Maraxus; January 29th, 2009 at 12:05 AM..
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January 29th, 2009, 03:15 AM
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Second Lieutenant
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Join Date: Jan 2004
Location: Denmark
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Re: [Beta] Nosophoros - The Vampire Lords
Quote:
Originally Posted by Maraxus
I like the changes.
I also agree that making the Black Rose capitol only is reasonable both mechanicaly as they are very strong and from the flavor aspect. (They are the elite guard of the high council, they are basicly supposed to be where the high council is)
However, by now, the number of your national troops outside the capitol is really low. Maybe you would want to add another one?
...Like ... a low vampire. Maybe one, who was infected by vampirism without following the rules or something ...
With only an ordenary Greatsword and maybe full chain armor + Half Helmet (Prot 17). (Moreover the att/def somewhere in the middle between Black Rose Guardians and ordenary humans and maybe not holy, then they should make good everywhere recruitable vampires without feeling to diffrent)
Edit: Oh, I just saw, that you reduced the Back Rose armor protection allready ... well, in that case the low vampires armor should be reduced, too.
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on the drawing board.
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January 29th, 2009, 09:14 AM
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BANNED USER
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Join Date: Feb 2007
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Re: [Beta] Nosophoros - The Vampire Lords
Quote:
Originally Posted by Redeyes
As is, they aren't very effective leaders of the guard with their lack of an ability to bless them. Perhaps they should be given holy?
Perhaps a death spell could be modded in which works like bless?
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That wouldn't be hard at all.
You could also give them onebattlespell divine blessing, or bless, or whatever.
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The Following User Says Thank You to Sombre For This Useful Post:
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February 1st, 2009, 11:33 AM
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Second Lieutenant
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Join Date: Jan 2004
Location: Denmark
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Re: [Beta] Nosophoros - The Vampire Lords
New version of Nosophoros (v0.82)
Changelog 0.82
* New unit - Vampire Beast
* New unit - Vampire Soldier
* New weapon - Bite for Vampire Beast
* Noble Great Sword - removed dt_raise
* Ritual Dagger - do not effect mindless anymore
* 2b defence changed to Vampire Soldier
* Spell "Ancient Blood Oath" fixed. Ancient Vampire Lord was summoned as unit and not as commander as it should be.
* New Picture of Vampire King in the Manual.
* Changes made into the manual
* Additional special thanks in the ReadMe.txt
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February 1st, 2009, 12:45 PM
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Private
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Join Date: Dec 2008
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Re: [Beta] Nosophoros - The Vampire Lords
Hey again guys,
Thilock, I copied the files in the UI folder to the dominions 3 folder in my computer with all the stuff in it for the game. It changed the bars that used to be brown to sort of marble (black run through with white). The mod itself still won't work because it can't find the flag for it.
(This was just tried with the latest version .82)
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February 1st, 2009, 01:55 PM
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Second Lieutenant
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Join Date: Jan 2004
Location: Denmark
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Re: [Beta] Nosophoros - The Vampire Lords
I don't know what your problem is. You're the only one reported it. It might be some kind of weird Vista bug
Try change the path of the flag in the .dm file or rename the flag etc.
It's in Nosophoros.dm line 3175
#flag "./Nosophoros/flag/flag.tga"
What about other mods, can you get them to work?
Last edited by Thilock_Dominus; February 1st, 2009 at 02:04 PM..
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February 1st, 2009, 04:50 PM
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Private
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Re: [Beta] Nosophoros - The Vampire Lords
Yes I've had no trouble with any other mod I've ever downloaded. The only difference that I can tell between this mod and every other one is first the UI folder, and that the nosophoros folder (not the UI) has a bunch of other folders in it, like banner, commanders, flag, etc, Where as every other mods folder just contains
e.g Armored Lowblood 1.tga, Armored Lowblood1a.tga (Nephilim mod)
it just lists seemingly everything in the mod and then .tga and yours has folders and such.
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February 1st, 2009, 05:10 PM
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Second Lieutenant
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Join Date: Jan 2004
Location: Denmark
Posts: 471
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Re: [Beta] Nosophoros - The Vampire Lords
Quote:
Originally Posted by XLegend
Yes I've had no trouble with any other mod I've ever downloaded. The only difference that I can tell between this mod and every other one is first the UI folder, and that the nosophoros folder (not the UI) has a bunch of other folders in it, like banner, commanders, flag, etc, Where as every other mods folder just contains
e.g Armored Lowblood 1.tga, Armored Lowblood1a.tga (Nephilim mod)
it just lists seemingly everything in the mod and then .tga and yours has folders and such.
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Yep, that is right. There's a bunch of folders (units/commanders etc.), it shouldn't have any effect as long as the path is correct in the .dm file.
Note, it's only the UI folder that goes to dom3, the other files and folders goes to where you normally put your mods.
Have you checked if your extract software is extracting the flag folder + flag.tga correctly?
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