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Old February 1st, 2009, 01:31 AM

qio qio is offline
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Default Re: Yang: Newbie game EA CoD defaults - New Game

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Originally Posted by statttis View Post
I don't understand why one players strategy would be undermined by more gems. If player A needs X gems for something to work, X+10% means it works even better. More gems opens up more strategies, not less. I'm not that concerned about the luck factor, I just think that more gems gives the game more variety, in a way that is lacking with normal settings.
If you do not incorporate "site searching" into your design; a larger abundance of gems means that with a bit of luck you can find enough lvl 0 sites by just rapid expansion. The percentages are tilted in that direction. That means you can forge those few items you need to make your SC or thugs viable in the mid and late game. The benefit of good path diversity is less.
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Old February 1st, 2009, 10:05 AM

pyg pyg is offline
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Default Re: Yang: Newbie game EA CoD defaults - New Game

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Originally Posted by qio View Post
If you do not incorporate "site searching" into your design; a larger abundance of gems means that with a bit of luck you can find enough lvl 0 sites by just rapid expansion. The percentages are tilted in that direction. That means you can forge those few items you need to make your SC or thugs viable in the mid and late game. The benefit of good path diversity is less.
qio speaks my mind here. I happen to like (and am used to) rainbow pretenders and I think cranking the magic sites setting nullifies some of their advantages.

My thinking in playing with game defaults is that it is the lowest common denominator and something everyone has probably played with.
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Old February 1st, 2009, 10:42 AM

Redeyes Redeyes is offline
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Default Re: Yang: Newbie game EA CoD defaults - New Game

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Originally Posted by pyg View Post
I happen to like (and am used to) rainbow pretenders and I think cranking the magic sites setting nullifies some of their advantages.
From other earlier discussions people have expressed that diversity is better with more sites as then there is simply more sites to find.

Luck is still always the most significant factor. At a higher ratio you'll see more players who got "lucky" with a good gem economy. I like when there's many contenders for the throne, a higher ratio helps ensure that.

What about random events? Yeah, I think they are a bit problematic too but only in the impact they can have on the early game. They aren't nearly as big a deal as not having found any of the (permanent unlike most minor one-time events) sites that support your nation's magic and they are a great part of the scale economy...

Perhaps we should simply vote?
We are a couple who have expressed a preference for higher site ratio and Just Qio who is strongly against it (on principal reasons?)

Last edited by Redeyes; February 1st, 2009 at 11:05 AM..
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