Quote:
Originally Posted by qio
If you do not incorporate "site searching" into your design; a larger abundance of gems means that with a bit of luck you can find enough lvl 0 sites by just rapid expansion. The percentages are tilted in that direction. That means you can forge those few items you need to make your SC or thugs viable in the mid and late game. The benefit of good path diversity is less.
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qio speaks my mind here. I happen to like (and am used to) rainbow pretenders and I think cranking the magic sites setting nullifies some of their advantages.
My thinking in playing with game defaults is that it is the lowest common denominator and something everyone has probably played with.