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February 14th, 2009, 01:43 PM
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Captain
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Join Date: Sep 2003
Location: New Mexico
Posts: 990
Thanks: 13
Thanked 15 Times in 14 Posts
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Re: LA Ulm: Goths Gone Wild! or, Flying Immortal Vampire Harbingers of Doooooooom!
You are less likely to suffer brigands/barbarians if you take luck than anything Order may give you.
You also seem to completely underrate flying. Flying (and stealth on top of it) is absolutely huge when you are raiding someone. Ulm cannot get boots of flying without their pretender, or willing trading partners (which cuts both ways for any strategy) and adds an additional 10 air gems (9 or 6 with boni) to the cost of equipping your thugs.
Counts require zero research as well, any other thug summon requires some (no matter how little in some cases).
But this is all tangential to the crux of this disagreement, which is over taking O3 and how necessary that is, vs having either better scales elsewhere, or a more rounded pretender.
My contention is that Ulm is better off with an awake pretender to get some counts out year one, than they are paying for O3 with a sleeping pretender and delaying count production into year 2.
Of course you can get pretty far using infantry and rangers, but I don't think you get much farther maximizing them at the expense of the rest of your strengths.
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February 14th, 2009, 10:55 PM
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Lieutenant General
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Join Date: May 2008
Location: Utopia, Oregon
Posts: 2,676
Thanks: 83
Thanked 143 Times in 108 Posts
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Re: LA Ulm: Goths Gone Wild! or, Flying Immortal Vampire Harbingers of Doooooooom!
Quote:
Originally Posted by licker
Ulm cannot get boots of flying without their pretender, or willing trading partners (which cuts both ways for any strategy) and adds an additional 10 air gems (9 or 6 with boni) to the cost of equipping your thugs.
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I will agree that using Winged Shoes does increase costs of thugs.
But I have to absolutely disagree 100% that LA Ulm can't get the Shoes without their pretender. You have national mages that at least get 1 Air. If you can't get one of the Mercenary Air mages, then you at least have someone that can manually search some mountains until you are getting a few a turn. (and there is -always- significant chance of a crosspath site, Singing Stones, anyone?) From there it's a short matter of time before you can empower someone to A2, and you should be able to find your way from there.
Diversifying rarely has to be as hard as "use your pretender". If you can get even a random pick in a path, it's not that hard to gear into it. LA Ulm will never be an Air power, but they have no excuse at all to go without.
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