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Go Back   .com.unity Forums > Illwinter Game Design > Dominions 3: The Awakening > Scenarios, Maps and Mods

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Old February 18th, 2009, 02:31 AM
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DonCorazon DonCorazon is offline
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Default Re: Conceptual Balance Mod 1.41

Quote:
Originally Posted by vfb View Post
Now how about those Frost Brands, huh?
Frost Brand fanboy here - QM, back away from the keyboard! What else am I gonna do with my water gems - start clamming? Never!
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i crossed blades with the mightiest warriors of the golden age. i witnessed with sorrow the schism that led to the passing of legends. now my sword hangs in its scabbard, with nothing but memories to keep it warm.
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Old February 18th, 2009, 03:31 AM

chrispedersen chrispedersen is offline
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Default Re: Conceptual Balance Mod 1.41

CBM gives douse bonuses to bloodhenge druids.
My version tones it down a bit, but gives a bonus to the skratti pretender.
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Old February 18th, 2009, 05:21 AM

rdonj rdonj is offline
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Default Re: Conceptual Balance Mod 1.41

In the chronicles game I noticed that the mercenary cavalry (hector's heavy cavalry? I think that was the group) had the normal hoof attack instead of warhorse hoof. Bug or WAD?
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