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  #1  
Old February 26th, 2009, 12:19 AM
Ballbarian's Avatar

Ballbarian Ballbarian is offline
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Medal Re: Perking up the AI

Quote:
Originally Posted by das123 View Post
Quote:
Originally Posted by Ballbarian View Post
das123,
What tool sets did you find useful when creating Dom3Bak? (Nice app btw!)
Thanks .

I hunted around for a while trying to find something similar to VB where you can just drag and drop components into a frame. Everything I read about GUI and Python was contradictory. I tried placing the components by code but was a pain. There are a number of GUI libraries for Python, but that also makes it tricky. In the end I found what many said was the simplest setup (and I agree with them):
  • Latest Python
  • wx Library
  • Boa Constructor
All the work is done in Boa. You create a new application from the button bar by clicking new wx.App and it automatically brings in what you need. Click on Frame Designer and you're in WYSIWYG mode - dragging and dropping components into a frame. Boa also is a debugger so it becomes a very familiar working environment. There are also some good tutorials and examples that come with Boa that iron out most questions.
das! I think you just saved me a TON of reading and trial & error. Within a short time I have Boa up and running and I am happily plopping down controls all over the place. Now if I can just figure out how to get them to do stuff.

Of course there is also the small matter of learning a new language, but hey, this is one hell of a good start.
Thanks a million.
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RanDom v2 - Map gen & Semirandomizer.
Province Editor - Custom province creation made easier.
God Editor - Custom pretender creation made easier.
Map Forge - Map editor
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  #2  
Old March 1st, 2009, 02:56 PM

pyg pyg is offline
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Default Re: Perking up the AI

Not sure where to post this actually so posting here in the most active relevant thread.

I made some auto-generated mods that have added custom nations using independent units with independent flags to mix in with other *original nation* ais. There 20+ added to each era so a straight mix will result in about 50% IndyFunPits AI nations. These aren't going to be as strong as *original nation* AIs but they will be hidden with their independent flags and independent units. Also capturing an IndyFunPits capital will give you a nice high pop province, but they don't get much in the way of magic sites.

If there were enough people interested it might be fun to try ~10 players with ~10 allied impossible IndyFunPits AIs on AoMOgre SemiRand version with independents-9 and fixed starts so AIs alternated players (maybe VP victory by 50% capitals). This would make a challenging start but most of the early game would be against independents not humans. After that whomever had the best early game would probably at least do very well. This would favor certain nations with good sacreds and awake SC pretenders.

Included are three mods, one for each era.
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  #3  
Old March 1st, 2009, 03:49 PM
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Gandalf Parker Gandalf Parker is offline
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Default Re: Perking up the AI

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Originally Posted by pyg View Post
Not sure where to post this actually so posting here in the most active relevant thread.

Included are three mods, one for each era.
WAY cool IMHO.

You probably should begin a new thread in the mods subdirectory just for discussing this mod and its changes. The first post in such a thread will always be able to be edited by you so it should contain description and the link to the file itself to allow for updates later.

Ummm... I have one request. Could you place the images in a subdir called ifp? Its become abit of a standard. That way the mod directory is only .dm files and each .dm refers to subdirs for anything else. It makes updates, deletions, and cleanups much easier

And by the way, Id be happy to host such a game.

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My maps, mods, and mullings can be found at
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