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February 23rd, 2009, 11:13 PM
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Lieutenant General
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Join Date: May 2008
Location: Utopia, Oregon
Posts: 2,676
Thanks: 83
Thanked 143 Times in 108 Posts
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Re: Perking up the AI
I think what SemiRand really needs (borrowing from the rest of the winding journey of this thread), is a browser based designer. So for example, a page on the dom3minions server might have the same dialogues that are currently found in the downloadable exe, but the overt ease of creation and submission could likely spark a deluge of submissions - I am thinking that many people don't want to bother with it all for 1-2 provinces, but if all of those 1-2 province people were cajoled into submitting through the webservice, it would hugely magnify the number of available provinces.
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February 25th, 2009, 09:01 AM
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Colonel
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Join Date: May 2005
Location: Kansas, USA
Posts: 1,538
Thanks: 289
Thanked 194 Times in 94 Posts
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Re: Perking up the AI
Quote:
Originally Posted by JimMorrison
I think what SemiRand really needs (borrowing from the rest of the winding journey of this thread), is a browser based designer. So for example, a page on the dom3minions server might have the same dialogues that are currently found in the downloadable exe, but the overt ease of creation and submission could likely spark a deluge of submissions - I am thinking that many people don't want to bother with it all for 1-2 provinces, but if all of those 1-2 province people were cajoled into submitting through the webservice, it would hugely magnify the number of available provinces.
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Jack_Trowell was going to try his hand at adding support for semirand to his online tool a couple of years ago, but I haven't heard anymore about it. I think an online version of the Province & God Editors with a repository of the creations would be a great resource.
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June 3rd, 2009, 06:14 AM
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Second Lieutenant
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Join Date: Oct 2006
Location: Toulouse, FRANCE
Posts: 436
Thanks: 150
Thanked 21 Times in 13 Posts
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Re: Perking up the AI
Quote:
Originally Posted by Ballbarian
Quote:
Originally Posted by JimMorrison
I think what SemiRand really needs (borrowing from the rest of the winding journey of this thread), is a browser based designer. So for example, a page on the dom3minions server might have the same dialogues that are currently found in the downloadable exe, but the overt ease of creation and submission could likely spark a deluge of submissions - I am thinking that many people don't want to bother with it all for 1-2 provinces, but if all of those 1-2 province people were cajoled into submitting through the webservice, it would hugely magnify the number of available provinces.
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Jack_Trowell was going to try his hand at adding support for semirand to his online tool a couple of years ago, but I haven't heard anymore about it. I think an online version of the Province & God Editors with a repository of the creations would be a great resource.
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I have been away from DOM3 for a while, and my previous server had suffered a disk failure.
I have recently installed a new server and restored my backups.
There were some Perl modules not yet installed on the server, but it is done now, and my map randomizer is working again.
I suppose that adding suppord for semirand files (and a form to submit new provinces as was initially planned) should not be very hard, I will see what I can do.
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February 25th, 2009, 11:23 AM
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Shrapnel Fanatic
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Join Date: Oct 2003
Location: Vacaville, CA, USA
Posts: 13,736
Thanks: 341
Thanked 479 Times in 326 Posts
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Re: Perking up the AI
Quote:
Originally Posted by JimMorrison
I think what SemiRand really needs (borrowing from the rest of the winding journey of this thread), is a browser based designer. So for example, a page on the dom3minions server might have the same dialogues that are currently found in the downloadable exe, but the overt ease of creation and submission could likely spark a deluge of submissions - I am thinking that many people don't want to bother with it all for 1-2 provinces, but if all of those 1-2 province people were cajoled into submitting through the webservice, it would hugely magnify the number of available provinces.
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I would be very interested in hosting this. Well actually in Ballbarians account on my server since all his projects are there already.
Anyone who knows any programming language might want to check and see if there are some available modules for accessing an Open Office spreadsheet. And code for tga2jpg or gif or png (I do have imagemagick on the server which can do that quite nicely). That way a web interface could be written to directly use Edi's database, the library of dom3 sprite images, and Ballbarians source files. Updating would be simple when those libraries are updated.
As a lazy alternative, there are a few people who have volunteered to convert loose ideas into turn-in code. If anyone has an idea for a province or god build (we seem to particularly need early and late era gods) then feel free to PM them to me. I might eventually get them done.
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The Following User Says Thank You to Gandalf Parker For This Useful Post:
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June 3rd, 2009, 06:16 AM
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Second Lieutenant
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Join Date: Oct 2006
Location: Toulouse, FRANCE
Posts: 436
Thanks: 150
Thanked 21 Times in 13 Posts
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Re: Perking up the AI
Quote:
Originally Posted by Gandalf Parker
Quote:
Originally Posted by JimMorrison
I think what SemiRand really needs (borrowing from the rest of the winding journey of this thread), is a browser based designer. So for example, a page on the dom3minions server might have the same dialogues that are currently found in the downloadable exe, but the overt ease of creation and submission could likely spark a deluge of submissions - I am thinking that many people don't want to bother with it all for 1-2 provinces, but if all of those 1-2 province people were cajoled into submitting through the webservice, it would hugely magnify the number of available provinces.
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I would be very interested in hosting this. Well actually in Ballbarians account on my server since all his projects are there already.
Anyone who knows any programming language might want to check and see if there are some available modules for accessing an Open Office spreadsheet. And code for tga2jpg or gif or png (I do have imagemagick on the server which can do that quite nicely). That way a web interface could be written to directly use Edi's database, the library of dom3 sprite images, and Ballbarians source files. Updating would be simple when those libraries are updated.
As a lazy alternative, there are a few people who have volunteered to convert loose ideas into turn-in code. If anyone has an idea for a province or god build (we seem to particularly need early and late era gods) then feel free to PM them to me. I might eventually get them done.
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There are Perl modules for both OO parsing and image convertion.
I was planning to use them to expend my map editor by using Edi database, maybe I should start the project again.
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June 3rd, 2009, 10:05 AM
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Shrapnel Fanatic
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Join Date: Oct 2003
Location: Vacaville, CA, USA
Posts: 13,736
Thanks: 341
Thanked 479 Times in 326 Posts
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Re: Perking up the AI
That would be great. Id love to see an interactive province builder. And Im still willing to host anything you want to at Dom3Minions.com
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