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				March 20th, 2009, 05:31 PM
			
			
			
		  
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				Major 
				
				
				
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				Re: WinSPMBT version 4.5 Upgrade patch
			 
             
			
		
		
		
		
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					Originally Posted by  Wdll
					 
				 
				
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					Originally Posted by  DRG
					 
				 
				
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					Originally Posted by  Wdll
					 
				 
				 
Does this mean fewer direct kills/hits for arti? 
			
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 What is says is what it does. Did we say anything about less kills ?? We are telling players not to be surprised if they see a "mine" appear after cluster munitions are fired because cluster muntions are notorious for leaving unexploded ordanace that can go off at the slightest touch and this is our way of simulating that. However. I know it's only a matter of time before somebody reports this as a "bug". 
 
Don  
			
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 Well if some of the ammo that could hit a vehicle do not hit the vehicle but instead turn into mines then it could mean they have less chances of hitting a vehicle than not, depending on the exact mechanics/code.  It was a valid question. I don't see a reason to act this upset about my question.  
			
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 I don't think its a more or less hit issue, but more of a residual effect from the bombardment. A way to take account for those extra bomblets that would have missed anyway.  
		
	
		
		
		
		
		
		
			
		
		
		
		
		
		
	
		
		
	
	
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				March 20th, 2009, 05:38 PM
			
			
			
		  
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				Re: WinSPMBT version 4.5 Upgrade patch
			 
             
			
		
		
		
		
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					Originally Posted by  Epoletov___SPR
					 
				 
				  Cool ! Russian tanks the best !    
			
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 So . . now that the OOB work is about done, when are you guys going to design a "Soviet/Russian" based user campaign? You could use Marek's maps and design one from the "Warsaw Pact" perspective.    
		
	
		
		
		
		
		
		
			
		
		
		
		
		
		
	
		
		
	
	
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				March 20th, 2009, 05:57 PM
			
			
			
		  
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				Shrapnel Fanatic 
				
				
				
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				Re: WinSPMBT version 4.5 Upgrade patch
			 
             
			
		
		
		
		
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					Originally Posted by  Wdll
					 
				 
				 
Well if some of the ammo that could hit a vehicle do not hit the vehicle but instead turn into mines then it could mean they have less chances of hitting a vehicle than not, depending on the exact mechanics/code.  It was a valid question. I don't see a reason to act this upset about my question. 
			
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You where the one who read into the answer things that werte not there.
 
Think it through...... cluster munitions are fired. Some hit, some miss and some that miss don't explode. It has NOTHING to do with taking away from any hits that may be made on their way in and has everything to do with the ones that DO NOT hit anything and don't explode on contact with the ground and lay there on the battlefield until someone steps on or runs over them. This creates one or maybe two mines sometimes. Nobodys going to be making minefields this way and yes, one may just end up someplace that's awkward for either player
 
Don  
		
	
		
		
		
		
		
		
		
		
		
	
		
		
	
	
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				March 20th, 2009, 05:59 PM
			
			
			
		  
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				Shrapnel Fanatic 
				
				
				
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				Re: WinSPMBT version 4.5 Upgrade patch
			 
             
			
		
		
		
		
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					Originally Posted by  Double_Deuce
					 
				 
				I don't think its a more or less hit issue, but more of a residual effect from the bombardment. A way to take account for those extra bomblets that would have missed anyway. 
			
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EXACTLY
 
Don  
		
	
		
		
		
		
		
		
		
		
		
	
		
		
	
	
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				March 20th, 2009, 06:03 PM
			
			
			
		  
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				Lieutenant Colonel 
				
				
				
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				Re: WinSPMBT version 4.5 Upgrade patch
			 
             
			
		
		
		
		Thank you for the clarification. 
		
	
		
		
		
		
		
		
			
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				That's it, keep dancing on the minefield!
			 
		
		
		
		
		
		
	
		
		
	
	
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				March 20th, 2009, 06:53 PM
			
			
			
		  
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				Corporal 
				
				
				
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				Re: WinSPMBT version 4.5 Upgrade patch
			 
             
			
		
		
		
		
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					Originally Posted by  Epoletov___SPR
					 
				 
				
	Quote: 
	
	
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				21) Missile units with stabiliser can now move a couple of hexes and still have shot(s). Previously any movement disallowed firing21
			
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   Cool ! Russian tanks the best !    
			
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 oh no....i have enough problems with those tanks already!!    
		
	
		
		
		
		
		
		
			
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				I've got you in my sights, prepare to die.
			 
		
		
		
		
		
		
	
		
		
	
	
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				March 20th, 2009, 07:30 PM
			
			
			
		  
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				Captain 
				
				
				
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				Re: WinSPMBT version 4.5 Upgrade patch
			 
             
			
		
		
		
		
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					Originally Posted by  Sniper23
					 
				 
				
oh no....i have enough problems with those tanks already!!    
			
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This will help.  
		
	
		
		
			
		
		
		
		
		
		
		
		
		
		
	
		
		
	
	
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				March 20th, 2009, 07:56 PM
			
			
			
		  
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				Re: WinSPMBT version 4.5 Upgrade patch
			 
             
			
		
		
		
		Skirmisher I am assuming thats not for him to drink rather the goal of Partisan parties to smuggle across the border & leave in a place tank crews are bound to frequent in a bid to "improve" their aiming. 
		
	
		
		
		
		
		
		
		
		
		
	
		
		
	
	
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				March 20th, 2009, 08:03 PM
			
			
			
		  
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				Re: WinSPMBT version 4.5 Upgrade patch
			 
             
			
		
		
		
		
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					Originally Posted by  Imp
					 
				 
				Skirmisher I am assuming thats not for him to drink rather the goal of Partisan parties to smuggle across the border & leave in a place tank crews are bound to frequent in a bid to "improve" their aiming. 
			
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 Not bad, I had not thought of that. 
 I was thinking if your having trouble with Russian tanks, that might ease the pain.  
 But in retrospect your idea seems better.  
		
	
		
		
		
		
		
		
		
		
		
	
		
		
	
	
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				March 20th, 2009, 08:15 PM
			
			
			
		  
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				Lieutenant Colonel 
				
				
				
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				Re: WinSPMBT version 4.5 Upgrade patch
			 
             
			
		
		
		
		Wow, only I thought of using it as a bomb then. 
		
	
		
		
		
		
		
		
			
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