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  #1  
Old March 20th, 2009, 03:12 PM
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DRG DRG is offline
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Default Re: WinSPMBT version 4.5 Upgrade patch

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16) Cluster munitions will now occasionally leave unexploded bomblets. These are treated as artillery mines.
Does this mean fewer direct kills/hits for arti?
What is says is what it does. Did we say anything about less kills ?? We are telling players not to be surprised if they see a "mine" appear after cluster munitions are fired because cluster muntions are notorious for leaving unexploded ordanace that can go off at the slightest touch and this is our way of simulating that. However. I know it's only a matter of time before somebody reports this as a "bug".

Don
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  #2  
Old March 20th, 2009, 03:20 PM
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Default Re: WinSPMBT version 4.5 Upgrade patch

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16) Cluster munitions will now occasionally leave unexploded bomblets. These are treated as artillery mines.
Will certainly make it intresting in confined spaces like town you could inadvertantly block the road or get lucky & block the path for reinforcements or escape.
Cheers for all the hard work much appreciated
John
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  #3  
Old March 20th, 2009, 04:57 PM
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Default Re: WinSPMBT version 4.5 Upgrade patch

Quote:
Originally Posted by DRG View Post
Quote:
Originally Posted by Wdll View Post
Quote:
16) Cluster munitions will now occasionally leave unexploded bomblets. These are treated as artillery mines.
Does this mean fewer direct kills/hits for arti?
What is says is what it does. Did we say anything about less kills ?? We are telling players not to be surprised if they see a "mine" appear after cluster munitions are fired because cluster muntions are notorious for leaving unexploded ordanace that can go off at the slightest touch and this is our way of simulating that. However. I know it's only a matter of time before somebody reports this as a "bug".

Don

Well if some of the ammo that could hit a vehicle do not hit the vehicle but instead turn into mines then it could mean they have less chances of hitting a vehicle than not, depending on the exact mechanics/code. It was a valid question. I don't see a reason to act this upset about my question.
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Old March 20th, 2009, 05:13 PM

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Default Re: WinSPMBT version 4.5 Upgrade patch

Don is not upset, you have not even seen him upset, let it rest bro.

Just giving you a friendly warning.

Last edited by Ramm; March 20th, 2009 at 05:19 PM.. Reason: ()()()()
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  #5  
Old March 20th, 2009, 05:31 PM
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Default Re: WinSPMBT version 4.5 Upgrade patch

Quote:
Originally Posted by Wdll View Post
Quote:
Originally Posted by DRG View Post
Quote:
Originally Posted by Wdll View Post

Does this mean fewer direct kills/hits for arti?
What is says is what it does. Did we say anything about less kills ?? We are telling players not to be surprised if they see a "mine" appear after cluster munitions are fired because cluster muntions are notorious for leaving unexploded ordanace that can go off at the slightest touch and this is our way of simulating that. However. I know it's only a matter of time before somebody reports this as a "bug".

Don
Well if some of the ammo that could hit a vehicle do not hit the vehicle but instead turn into mines then it could mean they have less chances of hitting a vehicle than not, depending on the exact mechanics/code. It was a valid question. I don't see a reason to act this upset about my question.
I don't think its a more or less hit issue, but more of a residual effect from the bombardment. A way to take account for those extra bomblets that would have missed anyway.
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  #6  
Old March 20th, 2009, 05:59 PM
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Default Re: WinSPMBT version 4.5 Upgrade patch

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I don't think its a more or less hit issue, but more of a residual effect from the bombardment. A way to take account for those extra bomblets that would have missed anyway.

EXACTLY



Don
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  #7  
Old March 20th, 2009, 05:57 PM
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Default Re: WinSPMBT version 4.5 Upgrade patch

Quote:
Originally Posted by Wdll View Post

Well if some of the ammo that could hit a vehicle do not hit the vehicle but instead turn into mines then it could mean they have less chances of hitting a vehicle than not, depending on the exact mechanics/code. It was a valid question. I don't see a reason to act this upset about my question.

You where the one who read into the answer things that werte not there.

Think it through...... cluster munitions are fired. Some hit, some miss and some that miss don't explode. It has NOTHING to do with taking away from any hits that may be made on their way in and has everything to do with the ones that DO NOT hit anything and don't explode on contact with the ground and lay there on the battlefield until someone steps on or runs over them. This creates one or maybe two mines sometimes. Nobodys going to be making minefields this way and yes, one may just end up someplace that's awkward for either player

Don
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  #8  
Old March 26th, 2009, 06:42 PM
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Thumbs up Re: WinSPMBT version 4.5 Upgrade patch

Quote:
Originally Posted by DRG View Post
Quote:
Originally Posted by Wdll View Post
Quote:
16) Cluster munitions will now occasionally leave unexploded bomblets. These are treated as artillery mines.
Does this mean fewer direct kills/hits for arti?
What is says is what it does. Did we say anything about less kills ?? We are telling players not to be surprised if they see a "mine" appear after cluster munitions are fired because cluster muntions are notorious for leaving unexploded ordanace that can go off at the slightest touch and this is our way of simulating that. However. I know it's only a matter of time before somebody reports this as a "bug".

Don
I love this feature (may not be a fan when I runover one of my own CM's but C'est l'guerre ) and the CM Rocket load-time change.

Bob out
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