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March 29th, 2009, 03:40 PM
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First Lieutenant
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Join Date: May 2007
Location: Ottawa, Canada
Posts: 733
Thanks: 74
Thanked 16 Times in 15 Posts
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Re: Abanoned artillery
Simply grand, all these years didn't know I could destroy abandoned EN equipment!!! Love this game!!!
Thanks
Bob out 
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June 23rd, 2009, 06:47 AM
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Corporal
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Join Date: Mar 2009
Posts: 51
Thanks: 5
Thanked 6 Times in 6 Posts
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Re: Abanoned artillery
Shame abandoned equipment can't be captured. It would come in particularly handy when playing long campaigns with poorer nations or partisans.
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March 28th, 2009, 07:27 PM
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Sergeant
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Join Date: Jun 2005
Location: Arizona West Coast
Posts: 260
Thanks: 1
Thanked 1 Time in 1 Post
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Re: Abanoned artillery
Amazing what is hidden in the game manual.
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June 23rd, 2009, 08:36 PM
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Captain
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Join Date: Jun 2006
Location: UK / USA
Posts: 895
Thanks: 32
Thanked 283 Times in 123 Posts
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Re: Abanoned artillery
I agree with you Imp. But keep in mind the SP context, where we typically choose any friendly equipment we want, and it 'arrives' with full crew, full ammo, no mechanical issues.
If you were to agree to use captured equipment, it would be completely reasonable to insist that a piece of captured equipment be available for only the next three battles; assuming it isn't KO.
cheers,
Cross
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June 23rd, 2009, 09:29 PM
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Captain
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Join Date: Oct 2008
Location: Columbus, Ohio
Posts: 975
Thanks: 1
Thanked 14 Times in 12 Posts
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Re: Abanoned artillery
With respect to only vehicles only, can the be captured "intact"? Will a crew bail out of an undamaged vehicle? I think they will bail out of an immobilized vehicle, but if it's not immobilized they will rout, vehicle and all. I've never paid very close attention to that.
In general, I make a practice of destroying abandoned enemy equipment. Having it come back to life after the crew regained some intestinal fortitude is not something I like to happen.
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June 23rd, 2009, 09:46 PM
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First Lieutenant
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Join Date: May 2005
Location: Outter Glazbox
Posts: 760
Thanks: 12
Thanked 4 Times in 4 Posts
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Re: Abanoned artillery
Don't forget about running out of fuel and leaving 'on foot' to get away. I do not beleive that many tanks were captured in battle, but rather abandoned for lack of fuel or having a breakdown.
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June 23rd, 2009, 10:50 PM
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General
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Join Date: Jul 2008
Location: Uk
Posts: 3,308
Thanks: 98
Thanked 602 Times in 476 Posts
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Re: Abanoned artillery
Yes naughty crew they were supposed to destroy the tank when they left. If look at records for Tigers lost at the end of the war I think you will find more were destroyed by there crews than enemy fire. Mainly due to a lack of petrol & it being a bit heavy to push.
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June 23rd, 2009, 11:20 PM
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General
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Join Date: Jul 2008
Location: Uk
Posts: 3,308
Thanks: 98
Thanked 602 Times in 476 Posts
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Re: Abanoned artillery
Cross
Its entirely upto you as a player what you think would be reasonably common.
My view is infantry weapons yes to an extent but vehicles they are probably struggling to keep there own stuff going let alone work on something they are not used to apart from basic transport like a truck.
Most players would get the hump if they bought a company of 10 tanks & only 3 showed up at the start with another couple arriving later. You could no doubt model a second movement class that has a % to breakdown for every hex entered. You know petrols nearly gone just dont know when its going to run out.
Same thing goes for ammo loads including infantry you would just micro manage keepinng an eye on by keep looking up.
Guessing here but in the heat of combat think you should just be more selective with targets. Notice ammos getting low & the next warning is a shout of last round
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June 23rd, 2009, 11:41 PM
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Captain
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Join Date: Jun 2006
Location: UK / USA
Posts: 895
Thanks: 32
Thanked 283 Times in 123 Posts
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Re: Abanoned artillery
Quote:
Originally Posted by RERomine
With respect to only vehicles only, can the be captured "intact"? Will a crew bail out of an undamaged vehicle? I think they will bail out of an immobilized vehicle, but if it's not immobilized they will rout, vehicle and all. I've never paid very close attention to that.
In general, I make a practice of destroying abandoned enemy equipment. Having it come back to life after the crew regained some intestinal fortitude is not something I like to happen.
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Hi Ray,
You are right that in SP vehicles will usually be immobolized or badly damaged before crews bail. However, I've bailed crews from still running vehicles in an attempt to extract the crew on foot.
IRL, vehicles may merely need a track repair or wheel change; but the crew sensibly bailed and ran because they couldn't do this in the middle of the battle, and they no doubt hoped to recover the vehicle later.
Crews will often not have time/ablity (under fire/panicked) to destroy their vehicle, or may choose not to, because they hope to recover it.
The agreement only allows you to use abandoned equipment that finishes the battle under your control, therefore was not recovered.
By choosing not to destroy an overrun piece of kit, you won't gain the points/experience for the KO. But what's a few points when you can get your hands on a slightly used Panther G
Please keep in mind that I generally don't allow the purchase of captured equipment. But this seems a good way - in Campaigns - to utilise this facet of SP.
cheers,
Simon
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June 24th, 2009, 12:00 AM
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General
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Join Date: Jul 2008
Location: Uk
Posts: 3,308
Thanks: 98
Thanked 602 Times in 476 Posts
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Re: Abanoned artillery
Slightly diffrent & do more in MBT but can use a diffrent force for support if agree, normaly use a force with worse equipment but could do the other way.
If do normaly say any extra air or arty may come from either force but not both but all other units must come from supporting nation.
So could do Hungary with German support in WW2 or S.Korea with Australian or US support for instance.
Has the advantage sort of of knowing whose in your core, thing is your opponent does to.
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