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  #1  
Old April 5th, 2009, 02:27 PM
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Burnsaber Burnsaber is offline
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Default Re: Sprite Editing Tutorial

Thanks for all kind words. It really wasn't that hard, the graphic took about an hour + typing the comments, hosting the pics and combining the downloads took about 3 hours. 4 hours well spent, it seems.

There is still more to come thought. The Spritedumps are quite old (they have the old pics for pythium mages, lack all Hinnom + Bogarus + Fomoria stuff and have some other outdated stuff), so once I'm done with Holy War I'll probably update them.

I'll also make a spritedump out of all my works and perhaps start to pester other modders to make their own. Having modder spritedumps will also be useful in the sense that they could act as a "permission" to use them, so that if someone wants to use your pic he can just take it from the dump without having to bother you for permission. IMHO, spritedumps are absolute necessity when working this method. Viewing the Organized Sprites is just time consuming and tedious.

Since it seems that there are a lot beginners to sprite art ogling this method, I'd like to restate that if you post your pics in this thread, I'll be 100% sure to give feedback and suggestions. It should prove useful to have lots of art discussion in a single thread.



Oh, right. Almost forgot. I just happened to use our Rabble Rouser as base to another pic today, so I decided tobriefly show what I did. It's important to note that you can use pics made yourself as base too. So I recolored the robe, changed hair color, gave different weapons and some open wounds and we got Zealot (Flagnellant commander). The lower guy is Warrior Priest and I decided to show him just to demonstrate the power of small changes.

Quote:
Originally Posted by Aezeal View Post
...
reading back I guess it's a bit what llama means, Burnsaber has a point, you can completely ruin a pic by doing to much.. but luckily Gimp give the option to undo step by step soo you can go back to where it's still good.
...
other stuff I've learned the hard way:
copy pasting from sprites = good
rotating 90/180/270/360/inverting etc = good
rotating it at any other angle = not good = ugly

And while Sombre has a point that resizing will nearly never get near the quality of his artwork it might still be better than you can create yourself if you are less artistic.. and your wanted sprites don't resemble anything existing. Just mind the edges is a thing I've learned .
Yeah, undo is awesome. Ctrl-Z is my friend. But like I said, I've mostly drawn humans, so I haven't really encountered any large areas to shade. Besides, shading by hand isn't that hard. I usually just slide the colors I need manually.

Yeah to that too, the rotation thing is annoying. Explanation to those who have idea what we are talking about: if you rotate an object in GIMP with angle other than 90 or 180, the GIMP will smudge the whole object. Really annoying. I've been digging the options to turn it off, but no luck. I still use it sometimes, althought the object needs *a lot* fixing afterwards.

Dom3k is quite an odd beast of an mod. You might have trouble finding a base sprite in vanilla .
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See this thread for the latest info concerning my mods.
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  #2  
Old April 5th, 2009, 03:08 PM
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Gandalf Parker Gandalf Parker is offline
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Default Re: Sprite Editing Tutorial

If you ever want to spark your imagination:
try doing a google for icons. There are tons of libraries of old simple icons (such as Win95 or win98 versions) which cover a nice range of subjects.

Try googling for icons win98 fantasy

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Just ask mention something. I can fertilize anything.
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Old April 5th, 2009, 03:45 PM
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Default Re: Sprite Editing Tutorial

Quote:
Originally Posted by Burnsaber View Post
Yeah to that too, the rotation thing is annoying. Explanation to those who have idea what we are talking about: if you rotate an object in GIMP with angle other than 90 or 180, the GIMP will smudge the whole object. Really annoying. I've been digging the options to turn it off, but no luck. I still use it sometimes, althought the object needs *a lot* fixing afterwards.
That is not a limitation of GIMP, that's because the problem is really hard in general. You can rotate multiples of 90° without trouble, of course, because that just means that the pixel data is using another orientation. But you can't safely say how you can rotate odd values and keep the pixely image intact. Especially with low resolution graphics. If you have high res photographs, then the algorithms are good enough so that you almost don't notice that things were rotated afterwards, but for sprite graphics, you'll have to do it by hand, at least fix the image afterwards, no way around it. That's because the image consists of pixels, and the computer has no means of sampling new data.
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Old April 9th, 2009, 12:01 PM

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Default Re: Sprite Editing Tutorial

Hey burn just letting you know thanks alot for this, it's inspired me to start doing unit, it's off to a alright start, I'm having fun, I'm not sure the lion tribe are enjoying my fashion makeover though
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