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Old April 6th, 2009, 11:10 PM

Charles22 Charles22 is offline
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Default Re: Don't Feel Sorry For The AI

Quote:
Originally Posted by Lt. Ketch View Post
I’m sorry if it was unclear on a couple of things.
Number 1.
Quote:
Originally Posted by Charles22 View Post
I can't make heads or tails of your observation. I can't see how 3 units attacking in any form would split 9 ways experience gain.
Quote:
Originally Posted by Lt. Ketch
If I attack each unit with three of my own
meaning that I have three units for every one unit of the enemy. 3 enemies X 3 units of mine = 9 total of mine units.

Number 2.
Quote:
Originally Posted by Lt. Ketch
You mentioned cutting back in France, do you indent to delete your lowest experienced units?(spelling fixed)
I made this comment based on the your comment, quoted below.

Quote:
Originally Posted by Charles22
I'm not interested in keeping my core smaller until France.
I was curious about how you decide to make your core smaller. I appeared to me that you might start with a large core, see who gets the most experience over the course of several battles and then delete the formations that did not progress. This would leave you with a selection of the most experienced units to take into France. If you have no desire to subtract units from your core, the misunderstanding is all mine.

Thank you for your comments. As I mentioned before, I don’t know all the ways that units get experience. What I do know is that units receive experience for moving, shooting and killing, and thanks to Andy, being in the core. My thought was this – if you have a large number of units in your core, some of them may not do as much moving, shooting and killing as others and consequently gain little experience. If those units didn’t exist (i.e. do to a smaller core), the experience they WOULD HAVE gained by moving, shooting and killing might end up going to other units, increasing their experience further then it might have been otherwise. I believe that my biggest mistake in understanding experience is that I subconsciously thought that there was a finite amount of experience in any given battle. If that were the case, then the more units you have, the less experience they could get. Since this is not the case, I stand corrected.
There may be a finite maximum each core can attain, regardless of size, but I had not thought of that, as I don't observe it that closely. Nonetheless, what I was saying about a larger force, drawing more enemies, therefore more possible kills, assuming some experience can be gained through kills, is that
the size of the force doesn't really matter, as the size of your force will always limit the size of the enemy, even if you decide to override the regular LC code and give the AI much larger advantages, or, conversely, less with giving your forces a substantial advantage by doing the same.

I just have always thought that one of two things gave you the most 'possible' experience 1) kills and 2)just being in core or firing guns. I had never thought a unit moving would make any difference, but you may be right. I am pretty sure I have seen units gain despite not firing (so certainly no kills as well) or moving though. Just being in the core alone seems to give some experience, and may be the entire basis of the experience formula, but I heavily doubt it.
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