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Old April 7th, 2009, 05:35 PM
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Fantomen Fantomen is offline
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Default Re: MA Argatha - go punch a mountain

[quote=Baalz;684311]
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Originally Posted by Fantomen View Post
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I´d Consider dom6 turmoil3 cold3 growth2 luck3 magic1 and f4 e4 s2 n4 b4.
You make a lot of very good points Fantomen, but though I agree a nature component would be very nice (and I tried to figure out how to squeeze one in myself) realize you're giving up rings of wizardry for 13 pearls with this build. That one item opens up so much versatility. I also find that adding more paths to the forge lord doesn't really scale as much as it initially seems like it would. Dirt cheap nature items seem nice until you realize that to forge one you're giving up a ring of wizardry or a crystal shield or a fire helm or a blood stone or a golem or...well, the point is you always have several very good potential uses for the forge lord every single turn which dilutes the advantage of more options. Not worthless to be sure, but each extra path has a diminishing return with an increasing relative cost. Still, a reasonable person could certainly go with your suggested build.
ROW are s6. s2 + cap + coin + ROS = dang! 1 level short. But surely this can be overcome? Either scrape together the points for s3 (ditch a scale? or blood bless? or dominion?) or scape up the 45 pearls for an empowerment (alchemy worth it?) or get first to the artifacts and one of the unique s boosters.(hmm seems like there is just the dimensional rod without air = bad option)

Another cool thing about nature and agartha is the Treelord. Normally not a good use of nature gems but in CBM they are 35 gems and you will do the research anyway (ench 6 for oracle and 7 for deep well) All three of them are useful in some way (vine ogre factories, big n rituals etc.) but one of them has blood and is therefore extra useful to supply your bloodstone factory without having to hunt around for empowerment. It´s also super cool to have an ancient grove of treelords in your kingdom.

Then there is Lamia queens... Fairy queens... The first thistle mace to fire up haruspex via indies... moonvine bracelets... armor of twisting thorns...

+ all the great benefits mentioned before. (especially the bless)

I can´t really comprehend how all that isn´t worth the investment of... 45 pearls?

I see your point of opportunity cost for the extra path but you don´t need many turns to get *a lot* out of your investment. The bless pays of in itself and then 1 turn for a thistle mace early on, later 1 for any of the n globals, 1 for a fairy queen or treelord most probably and thats all you need to do to make a huge difference.(ok 1 extra for the s empowerment) Then any nature items or spells you cast because the time is right at some point, well thats just extra fluff.

Last edited by Fantomen; April 7th, 2009 at 05:58 PM..
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