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Old April 7th, 2009, 08:19 AM
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Meglobob Meglobob is offline
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Default Re: MA Argatha - go punch a mountain

Yes they are are 100% resistant to lightning, fire, posion and cold. However, one of there weaknesses (surprised no one said it) is they are size 2. No doubt caelum will have alot of expensive mammoths who after the expansion phase (or during) would love nothing more than to trample some size 2 mechanical men into the ground. Even with 16 hps from golem cult those mechanical men will be crushed, sure you will lose alot of mammoths but you want to lose them before mid game anyway because of the expensive upkeep.

Also, does weapons of sharpness make the weapons magical or does it just give armour piercing? If it does not make the mechanical mens broadsword magical then body ethereal on mammoths or caelum protection 20-22 (in cold 3) iceclads will defeat those mechanical men. Caelum can also bring quickness and luck to the party without any real effort.

Also, when spamming lightning doesn't the AI account for SR 100% and avoid targeting those, so would instead target those mages of yours? Not completely sure on this one, I am constantly forgetting and remembering Dominions rules.

Remember, everything I have said Caelum can do is gold recruitable. Pretty much everything you want Ma Agartha to do is via earth gems. You will run out of earth gems alot faster than Caelum runs out of gold.

Last edited by Meglobob; April 7th, 2009 at 08:27 AM..
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Old April 7th, 2009, 09:11 AM
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Default Re: MA Argatha - go punch a mountain

Quote:
Originally Posted by Meglobob View Post
Also, when spamming lightning doesn't the AI account for SR 100% and avoid targeting those, so would instead target those mages of yours? Not completely sure on this one, I am constantly forgetting and remembering Dominions rules.
Probably yes, since Baalz mentioned you have to forge lightning resistance items for the mages. Iron Rods are cheap, though.

Good points about mammoths and high-prot troops, although the protection Baalz's Agartha can deal with. Strength of Giants, Weapons of Sharpness, Acid spells, Armor of Achilles/Destruction, etc.
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Old April 7th, 2009, 10:26 AM
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Default Re: MA Argatha - go punch a mountain

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Originally Posted by Endoperez View Post
Good points about mammoths and high-prot troops, although the protection Baalz's Agartha can deal with. Strength of Giants, Weapons of Sharpness, Acid spells, Armor of Achilles/Destruction, etc.
*slaps forehead* I can't believe I forgot to mention this when I intended to emphasize it. Acid has *awesome* synergy with MA Argatha. Why? Because it is AP and there is no way to gain a resistance to it. It also destroys armor just like destruction. This means that that the only thing that helps is to have high natural procection, no non-magic armor you care about, and high hitpoints. Argatha has....all of that! Vitriols are awesome and should be staple troops, and acid rain is like falling fires + destruction in one spell than nobody is immune to, but the apple of my eye is acid storm. 4 AP doesn't sound like all that much, but the important thing here is that it destroys armor, so that 4 AP attack is only blocked by natural protection the second time it hits. This adds up *fast* to anybody without very high natural protection. It also (unlike iron bane) destroys the armor on a battlefield wide scale without it having to be hit in melee first. Think about charging into blade wind spam with no armor or shield. How long does it take to chip away at those sacred statues again?
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