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  #1  
Old April 14th, 2009, 08:44 PM
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iCaMpWiThAWP iCaMpWiThAWP is offline
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Default Re: WW2 German Mod

it would be cool to strafe the wermacht with sabres and fagots, are you going to add anything to the other powers? if the war had continued several projects would have been completed, like the flying pancake
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Old April 14th, 2009, 11:06 PM
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Default Re: WW2 German Mod

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Originally Posted by iCaMpWiThAWP View Post
it would be cool to strafe the wermacht with sabres and fagots, are you going to add anything to the other powers? if the war had continued several projects would have been completed, like the flying pancake
If the war had continued, then Berlin would have had delivery of one bucket of instant sunshine. The dose would have been repeated as required till someone gave up. Japan got two and caved.

All the gee-whiz Nazi waste-of-time Wunder-Waffen projects would have been of no consequence put beside that small fact. (Even if that bunch of idiots could have managed to actually produce some of them in the first place.)

Andy
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Old April 15th, 2009, 02:52 AM

Marek_Tucan Marek_Tucan is offline
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Default Re: WW2 German Mod

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Originally Posted by iCaMpWiThAWP View Post
it would be cool to strafe the wermacht with sabres and fagots, are you going to add anything to the other powers? if the war had continued several projects would have been completed, like the flying pancake
It'd be nice to see say Super Pershing... Nuclear-armed B-36 is out of the scope of the game I'm afraid
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Old April 15th, 2009, 09:14 AM
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Default Re: WW2 German Mod

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it would be cool to strafe the wermacht with sabres and fagots, are you going to add anything to the other powers? if the war had continued several projects would have been completed, like the flying pancake
It'd be nice to see say Super Pershing... Nuclear-armed B-36 is out of the scope of the game I'm afraid
No it is not. Just pull the plug on the PC when it appears over the battlefield...

Andy
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Old April 15th, 2009, 09:21 AM

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Default Re: WW2 German Mod

Read one story one time, when they decided to use the Me 262 as afigther, and not as a figtherbomber. Some early sucsess, and then they were grounded for lack of fuel, and their runways got bombed at nigth.

The war was prolonged so the story ended with "Dawn came early to Berlin that day".
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Old April 15th, 2009, 01:09 PM

Marek_Tucan Marek_Tucan is offline
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Default Re: WW2 German Mod

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Read one story one time, when they decided to use the Me 262 as afigther, and not as a figtherbomber. Some early sucsess, and then they were grounded for lack of fuel, and their runways got bombed at nigth.

The war was prolonged so the story ended with "Dawn came early to Berlin that day".
Similar (if not same) scenario was in "Hitler's Options" compiled from various authors (Each one "option") by Macksey. One "Option" was "no delays in 262". IIRC the conclusion was that even if 262 threatened bombers it would just limit raids into Germany, not stop them (there will be a higher escorts:bomber ratio) and B-29 would be diverted to Europe, posing much more serious problem to 262 with its higher speed and altitude, plus heavier armament (no mentions of maneuvrability, but IIRC Tibbets demonstrated that at 29 op altitude he can out-maneuvre a pair of P-47s).
IIRC that scenario didn't even end with nuke, the war was protracted only by a month or so... No 262 is going to stop the Red Army, all it would manage would be forcing a different pattern in the air attrittion war in the West and after initial shock it would subside to CAP over its bases.
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Old April 15th, 2009, 01:20 PM
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Default Re: WW2 German Mod

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Originally Posted by iCaMpWiThAWP View Post
it would be cool to strafe the wermacht with sabres and fagots, are you going to add anything to the other powers? if the war had continued several projects would have been completed, like the flying pancake
No. I am just doing what I described: all the mid/late (and some early) war german AFVs for which the icons are already available, plus a basic complement of Heer infantry and artillery units for support (and some planes as well).
I might include a Panther F or II using an existing icon but that would be it as far as experimental units. Also several of the late war units will get a substantial load of APCRs but with the same stats of the WW2 rounds (Pzgr 40/43 etc.) to give them a needed boost against 50's AFVs.
All units will be available between May 1949 and October 1955. Before May 1949 the german OOB isn't available and after October 1955 the Bundeswehr units and formations come online, so it would be a bit messy to go beyond that date.

Clearly the WW2 game is better suited for "longer WW2" scenarios, but you do not have the modern toys to play as Abrams vs Jagdapanthers in that.
Plus it is not very time/effort intensive for me to make (the
WW2 games are readily available as references for stats formations etc.) is fun and there is some demand for it.

Note that I cannot make picklists at this time, so you will have to pick the forces for the AI.
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Old April 15th, 2009, 02:15 PM
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Default Re: WW2 German Mod

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Originally Posted by Marcello View Post
Quote:
Originally Posted by iCaMpWiThAWP View Post
it would be cool to strafe the wermacht with sabres and fagots, are you going to add anything to the other powers? if the war had continued several projects would have been completed, like the flying pancake
No. I am just doing what I described: all the mid/late (and some early) war german AFVs for which the icons are already available, plus a basic complement of Heer infantry and artillery units for support (and some planes as well).
I might include a Panther F or II using an existing icon but that would be it as far as experimental units. Also several of the late war units will get a substantial load of APCRs but with the same stats of the WW2 rounds (Pzgr 40/43 etc.) to give them a needed boost against 50's AFVs.
All units will be available between May 1949 and October 1955. Before May 1949 the german OOB isn't available and after October 1955 the Bundeswehr units and formations come online, so it would be a bit messy to go beyond that date.

Clearly the WW2 game is better suited for "longer WW2" scenarios, but you do not have the modern toys to play as Abrams vs Jagdapanthers in that.
Plus it is not very time/effort intensive for me to make (the
WW2 games are readily available as references for stats formations etc.) is fun and there is some demand for it.

Note that I cannot make picklists at this time, so you will have to pick the forces for the AI.

Marcello, if this is what you want to do and think it's fun then go right ahead and have fun but .

Quote:
....."Abrams vs Jagdapanthers "


Iraqi T-55's have a better chance.

Have fun


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