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Old April 17th, 2009, 10:31 AM
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Default Re: Help on controlling the AI please

Quote:
Originally Posted by DRG View Post
Congratulation, you got lucky. The reason we added the warning to the GG is because sometimes you won't and we cannot predict with 100% certainty when you won't. It *MAY* be that code changes we have made in other areas has altered this behaviour in some way. If so, this is a good example of subtle " unintended consequences" in coding and WHY we really don't like to muck about with the code much any longer.
Just to echo the unpredictability, I have set up waypoints in scenarios for campaigns and at timers they work really well, doing almost exactly what I want the units to do. Then with other scenario's, it just doesn't want to work no matter how many times I redo them. I have wasted many design days trying to get it right on some when it just doesn't seem to do what I want. Maybe if I built a spreadsheet with Pyros' calculations based on unit speed, terrain, etc., I could change that, but for me, thats way too much work to invest in what I still consider a hobby. If I got that serious, burnout would surely follow. Thats exactly why I removed SPWAW from my HD years ago and have never reloaded it.
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