Okay a few things from the game guide link I ask again is this right as looking at some campaigns it has not been followed
Quote:
PLEASE NOTEThe waypoint mechanism requires that any formation that has been assigned a waypoint path MUST have also been assigned a reaction value of 0. This is very important for CAMPAIGN LINKED SCENARIOS
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To DD thanks for the link
Quote:
Suhiir
No, actually if you read what he wrote carefully he suggested TESTING waypoint plots before buying the other side.
It's an excellent way to watch how the AI moves formations.
After you finish using his method to test and tweak your waypoints then you buy both sides and plot the ones to be used in a scenario
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If that is the case its a long winded way of doing it to duplicate it you would have to record every waypoint you placed.
It would be far easier to set up both then plot waypoints & save.
Now play as human vs human no password so no need to save unless want.
Do the same trick with AI side set to computer control.
The human side just click end turn & maybe switch off the odd long range weapon.
Its got to be faster overall.
I bought my entire human side after did waypoints cross attached it & modified 2 units without the waypoints disapearing. Then changed force again slightly twice without problem, saved & checked at each stage.
Mind you I only did 2 turns test to see if waypoints still work but the paths still show.
If I adjust anything on the AI side they vanish.
Was using the fact that player side did not seem to effect waypoints to make minor force adjustments to balance without having to start over.
It seems I have just been lucky but this is why I questioned this & hence am questioning reaction zero requirement as people seem to ignore even in campaigns.