Re: Brainstorming Nation Strategies
MA Caelum:
-> Flying. Its such a huge strategical advantage. Where to start, scouting the globe, getting there or out of there in time, surprise attacks, traps. You don't have to take to battle unless its in your favor.
Tactically, siege battles, get to mages in the back-line, kill SCs before they buff with:
-> Flying thugsable commanders (couple with forge bonus). Equip them as SC killers or chaff dispersers as needed.
-> S4 and above on pretender for Spentas
-> Strong bless is subpar. At most take a few minor blesses but even these are not required.
-> Build lot's of cheap castles. Caelum is mage centric.
-> Mammoths rush. Don't use them after initial phase.
-> Go for sloth. The high resource units aren't worth it. If anything make them in small numbers.
-> Lean heavily on Evoc. and Alter. for all the A/W goodies
-> Air Queens
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