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April 21st, 2009, 04:49 AM
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Sergeant
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Join Date: Mar 2005
Location: France (Paris)
Posts: 227
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Re: Brainstorming Nation Strategies
yes, but only 11 HP : He can be one shot : how do you equip them for increase there survibiability ?
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April 21st, 2009, 07:44 AM
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Private
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Join Date: Mar 2009
Location: Forlì, Italy
Posts: 30
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Re: Brainstorming Nation Strategies
EA Pangea
rainbow pretender to find sites that permits you to differentiate your combat mages
Sleepers thugs
in cmb1.4 kita lions thugs (I am testing one empowered to water two to quick and breath of winter itself), very gem expensive but its a solo game....
Ivy king casting songs (honly use for the songs is imho with mage-thugs) + fear whip
ivy king with poison stick and flying boots to poison rear postioned enemy mages
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April 21st, 2009, 10:49 AM
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BANNED USER
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Join Date: May 2004
Posts: 4,075
Thanks: 203
Thanked 121 Times in 91 Posts
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Re: Brainstorming Nation Strategies
Pangaea: Ahhh such lovelineess....
Carrion Dragon + prophet casting undead buffs = fast expansion
Forts with pans= impossible to take.
Carrion woods or is that ME...
Beeline for mother Oak. Then overwrite GoH if anyone is foolish enough to try to touch your nature income.
Start a blood economy - blood stones
Late: Swarm + Haunted forest = Machine gun undead.
Pan assassins...........
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April 21st, 2009, 11:20 AM
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Private
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Join Date: Mar 2009
Location: Forlì, Italy
Posts: 30
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Re: Brainstorming Nation Strategies
Quote:
Originally Posted by chrispedersen
Pangaea: Ahhh such lovelineess....
Carrion Dragon + prophet casting undead buffs = fast expansion
Forts with pans= impossible to take.
Carrion woods or is that ME...
Beeline for mother Oak. Then overwrite GoH if anyone is foolish enough to try to touch your nature income.
Start a blood economy - blood stones
Late: Swarm + Haunted forest = Machine gun undead.
Pan assassins...........
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Pan assassins, I have seen them named many times, I have also tested them according to Mr Gandalf Parker suggestions........till could anybody suggest a magic item good set up for such beast?
thx in advance

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April 21st, 2009, 11:33 AM
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Second Lieutenant
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Join Date: Dec 2008
Posts: 539
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Thanked 43 Times in 34 Posts
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Re: Brainstorming Nation Strategies
Quote:
Originally Posted by Il Magno
suggestions........till could anybody suggest a magic item good set up for such beast?
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Depends on what your target is but I can only suggest that you go for what is cheapest, that is:
Summon Earth Elemental
or
Swarm
Either is a perfect assassination spell, though either can be countered
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April 21st, 2009, 12:17 PM
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BANNED USER
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Join Date: May 2004
Posts: 4,075
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Re: Brainstorming Nation Strategies
Wraithcrown + swarm ....
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June 24th, 2009, 03:21 PM
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Second Lieutenant
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Join Date: May 2007
Posts: 416
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Re: Brainstorming Nation Strategies
LA-Ctis
-Try a sleeping Rainbow Master Lich. You really don't need a bless or SC to start you off with. You do need the gems though. You can take an awake rainbow chassis instead but, as a personal preference, I think the Immortality is worth the extra points and time. I think at least 3+ in Earth, Astral and Nature are the paths you need the most and you can add more from there if you like. Incidentally, minor Earth, Death and even Nature are nice blesses to have on your Sauromancers. Not so much for your undead sacreds though.
-For scales, I like O1,H3,L3 as it will help your initial income a lot with both gem and gold events. Since you aren't taking Turmoil, you should still be sitting on a nice stack of cash by the start of year 2 to build forts, temples and labs with. You'll need it, because as far as I've seen, you cannot get any 800 gold forts. Since you can easily forge Skull Mentors and Lightless Lanterns, Magic isn't really needed and Drain 2 might even be an option if you're so inclined, especially if you want to try an awake rather than sleeping pretender. Still, if you've got the points, Magic 1 certainly won't hurt.
-Expansion should consist of mostly Desert Rangers and Tomb Chariots where you can spare them. Your chariots, being skeletons, you should expect to die pretty easily, the consolation being that they'll never break and trample your own units like Elephants and living Chariots.
-Send a Sauromancer, preferably with an Earth random, out to do some manual site searching before your pretender wakes up. If you're lucky, you can possibly have a F1E1S1D3 or F1E1D4 Sauromancer to send out, but don't count on it. Astral can easily be searched remotely with 25% of your Sauromancers using alchemized gems if needed, plus the Sauromancer's H1 should net you a few Ancient Temples that give you Pearls.
-There are quite a few research schools useful to you. Construction of course gets you Skull Mentors and Lightless Lanterns to help you win the research race, as well as giving you all sorts of gear for Bane Lords, Tomb Kings and Tartarians. With Earth on your pretender, try forging a Hammer as soon as you're able. With that, you can easily forge lots of nice equipment for your Bane Lords, Tomb Kings and Tartarians.
-Early on, Enchantment will get you Mound Kings to herd your undead chariots around with, so you can save your Sauromancers and Tomb Priests the trouble. Enchantment also is the way to go if you want to pull off the C'tissian Special, though without the Marshmasters of MA, it's not as easy to pull off. Foul Vapors will really only be castable by your pretender, but an Empoisoner with a Thistle Mace will be able to cast Poison Ward on your Rangers while Poison Slingers and skellispamming Sauromancers back them up. Aside from that, Enchantment can also get you other Death spells such as Reanimate Archers, Life after Death and Lichcraft. Your pretender, depending on your build, might also be able to cast things like Enliven Gargoyle, Forest Dome, even eventually Arcane Nexus.
-Conjuration of course is Ctis's old standby, mostly for Tartarian Gate. Conjuration will also let you summon other mages to help diversify your magic pool once your Preteneder can find the gems to summon them with. Lamia Queens, Naiads, Couatls and Faerie Queens will get you further into Nature, Water, Blood, Astral and Air. A Troll King or two empowered in Blood will eventually get you Blood stones and a few Naiads can easily make clams once water gems start flowing faster. LA Ctis, unlike the previous two ages, is also in a great position to summon Scorpion Men, so later on, summon those with the Earth random Sauromancers that aren't busy with Tartarians.
((I haven't tried this yet, but will a Naiad with a Shroud and an N4 Bless still lose HP if she moves around?)
-Evocation has quite a few nice battle spells for you to use. All your Sauromances, of course, can be spitting out Banefire at level 6, as well as Shadow Blast, which becomes more dangerous with a higher Death level, also cutting back on fatigue (but not gem cost). Magma Eruption can be cast by Earth Sauromancers with Earth Boots and Summon Earth Power, and Nether Darts by any Astral Sauromancers. If you can find an independent air mage, like Crystal Amazons, Eyes of Aiming can easily be forged for these guys. Suffice to say that most anything Agartha can lay down, you can as well.
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April 21st, 2009, 11:18 AM
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Second Lieutenant
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Join Date: Dec 2008
Posts: 539
Thanks: 15
Thanked 43 Times in 34 Posts
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Re: Brainstorming Nation Strategies
Quote:
Originally Posted by mathusalem
yes, but only 11 HP : He can be one shot : how do you equip them for increase there survibiability ?
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Technically, you can one-shot anything if you have enough damage
Depending on what tools you have, you can use anything from troops with guard commander (most straightforward way) to battlefield enchantment spells such as fog warriors.
Same as with all human thugs, don't sink too many gems into them.
A frost brand or two is good enough.
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