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Old June 14th, 2002, 11:02 AM
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Default Re: Missile and massive mods

Quote:
Originally posted by Gandalph:
quote:
Originally posted by atomannj:
I also change the massive tech weapons to fire every 5 turns instead of every 30. The game is suddenly more deadly.
If you are referring to the ones found in ancient ruins, then you are giving the human player yet another advantage over the AI as (IIRC) no AI will use the massive weapons, which I believe is why they have a fire rate of 30.
No unmodded AI will use the massive weapons, but you can change this. If you are interested you may have a look at my QMod, where some races (Xiati weapon platform) will use the massive weapons if they get it.
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