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June 14th, 2002, 09:24 AM
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Shrapnel Fanatic
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Join Date: Dec 2000
Location: USA
Posts: 15,630
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Re: Feedback on modding tool
Looks good.  A bit of a pain to install, but once installed works fine. Looks great. Nice noise when it starts. I thought my PC had just warped to a new home sector. 
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Creator of the Star Trek Mod - AST Mod - 78 Ship Sets - Conquest Mod - Atrocities Star Wars Mod - Galaxy Reborn Mod - and Subterfuge Mod.
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June 14th, 2002, 11:21 AM
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Corporal
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Join Date: May 2001
Location: Sydney, Australia
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Re: Feedback on modding tool
Minor beef -> Running the viewer with the new fields at 800X^600 means i cant view all the editing fields
Easy solution would be to up my resolution, but until i get my Geforce 4 i cant do that and have my system remain stable.
Perhaps a warning for minimum resolution needed?
Other then that it looks fine, i esp like the safety feature of limiting the max setting for a tech area requirement to the number of levels that tech area has... may have to steal that and use it in my program to 
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June 14th, 2002, 11:26 AM
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Second Lieutenant
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Join Date: Mar 2001
Location: Netherlands
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Re: Feedback on modding tool
Quote:
Other then that it looks fine, i esp like the safety feature of limiting the max setting for a tech area requirement to the number of levels that tech area has... may have to steal that and use it in my program to
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don't do that, i used it too in my program, but some mods have higher tech req. on purpose, so i'm changing it to just showing a warning instead of giving an error.
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[Boo!]
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June 14th, 2002, 12:28 PM
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Lieutenant Colonel
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Join Date: Jan 2002
Location: Dundas, Ontario, Canada
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Re: Feedback on modding tool
Quote:
Originally posted by Gimboid:
[QB]Minor beef -> Running the viewer with the new fields at 800X^600 means i cant view all the editing fields
QB]
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Hmm I actually tested in at 800x600 cause I figured some people may use this. There is a button on the toolbar that slids the treeview out the way. And at that resolution you should get a scroll bar on the left to scroll up and down. If these are not working please let me know.
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June 15th, 2002, 01:28 AM
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Corporal
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Join Date: May 2001
Location: Sydney, Australia
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Re: Feedback on modding tool
Quote:
There is a button on the toolbar that slids the treeview out the way[/QB]
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Indeed there was, and it is working. I should have made a more detailed inspection before posting
Quote:
don't do that, i used it too in my program, but some mods have higher tech req. on purpose, so i'm changing it to just showing a warning instead of giving an error.
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Good point! A warning would do the trick just as well 
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June 17th, 2002, 09:19 AM
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Captain
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Join Date: Jan 2001
Location: Texas
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Re: Feedback on modding tool
Each time I run the program, I get an error message that says:
Run-time error '76'
Path not found
I wonder... is it trying to find SE4 in the C:\Program Files... directory instead of C:\SE4 where I have it installed?
Thanks!
[ June 17, 2002, 08:19: Message edited by: raynor ]
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June 17th, 2002, 03:59 PM
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Captain
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Join Date: Oct 2001
Location: Prince George BC, Canada
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Re: Feedback on modding tool
Nice, very nice. Will it work with 1.49? I found a small bug that you might want to know about. Nothing serious.
I looked at the Monolith facility then went to Spaceport and it showed 2 abilites for the spaceport. The second ability was actually the second ability for the Monolith. I tried it a few other times and sure enough, every time I looked at something with multiple abilites, then at something with one, the second ability shows up.
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You don't know the Power of the Dark Side. I must obey my Master.
Potestatem obscuri lateris nescitis
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