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  #1  
Old June 14th, 2002, 12:28 PM
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DavidG DavidG is offline
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Default Re: Feedback on modding tool

Quote:
Originally posted by Gimboid:
[QB]Minor beef -> Running the viewer with the new fields at 800X^600 means i cant view all the editing fields

QB]
Hmm I actually tested in at 800x600 cause I figured some people may use this. There is a button on the toolbar that slids the treeview out the way. And at that resolution you should get a scroll bar on the left to scroll up and down. If these are not working please let me know.
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Old June 15th, 2002, 01:28 AM

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Default Re: Feedback on modding tool

Quote:
There is a button on the toolbar that slids the treeview out the way[/QB]
Indeed there was, and it is working. I should have made a more detailed inspection before posting

Quote:
don't do that, i used it too in my program, but some mods have higher tech req. on purpose, so i'm changing it to just showing a warning instead of giving an error.
Good point! A warning would do the trick just as well
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Old June 17th, 2002, 09:19 AM
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Default Re: Feedback on modding tool

Each time I run the program, I get an error message that says:

Run-time error '76'
Path not found

I wonder... is it trying to find SE4 in the C:\Program Files... directory instead of C:\SE4 where I have it installed?

Thanks!

[ June 17, 2002, 08:19: Message edited by: raynor ]
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Old June 17th, 2002, 03:59 PM

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Default Re: Feedback on modding tool

Nice, very nice. Will it work with 1.49? I found a small bug that you might want to know about. Nothing serious.

I looked at the Monolith facility then went to Spaceport and it showed 2 abilites for the spaceport. The second ability was actually the second ability for the Monolith. I tried it a few other times and sure enough, every time I looked at something with multiple abilites, then at something with one, the second ability shows up.
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