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June 14th, 2002, 10:56 PM
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Corporal
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Re: Fleets pass each other by??
Quote:
Originally posted by The High Gryphin:
BMan,
Is it possible that your fleet went to the point the enemy fleet was when you gave the Attack order and then turned to follow it??
If so, that makes for a very nasty "issue"
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No. What would happen is: my fleet would move onto the square with his fleet. Then his fleet would move off of it (and towards my colony ships). From this point on, I am chasing him. My fleet moves onto his square, then he moves off.
Someone has posted that combat occurs every 5th day and also whenever someone in the square is capable of moving. The bug is that both fleets are moving "at the same time". If they are only 1 square apart they effectively pass each other up in between the squares.
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June 15th, 2002, 12:15 AM
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Lieutenant Colonel
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Re: Fleets pass each other by??
Quote:
Originally posted by Bman:
If they are only 1 square apart they effectively pass each other up in between the squares.[/QB]
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Yup this is what happend to me too. Very annoying!
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June 15th, 2002, 01:58 AM
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Re: Fleets pass each other by??
Combat does occur when you are in the same square as the enemy and have a movement point. Question is, when do you get a movement point?
Each turn (month) has 30 days.
A ship with speed 6 would get a movement point every 5 days (30/6=5).
A ship with speed 10 would get a movement point every 3 days (30/10=3).
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June 15th, 2002, 03:40 AM
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Lieutenant Colonel
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Re: Fleets pass each other by??
Quote:
Originally posted by [K126]Mephisto:
A ship with speed 6 would get a movement point every 5 days (30/6=5).
A ship with speed 10 would get a movement point every 3 days (30/10=3).
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So the net result of that is that if opposing fleets have the same speed combat is very difficult if they keep moving. If the fleets are moving in opposite directions and start an even number of spaces apart combat will not occur. 
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June 16th, 2002, 01:28 AM
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General
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Re: Fleets pass each other by??
Once you're aware of the problem, you can adjust the interceptors' movement orders to compensate.
For example, instead of just giving the attack order, move one square "sideways" before the attack.
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June 17th, 2002, 07:43 PM
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Re: Fleets pass each other by??
this is as clear as mud... but important...
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June 17th, 2002, 08:06 PM
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Re: Fleets pass each other by??
Quote:
Originally posted by Wardad:
this is as clear as mud... but important...
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Yes, it took me a bit to get my mind around it as well, but I think I can explain it.
Alpha fleet is at point A with orders to move to point B. Beta fleet is at point B with orders to attack Alpha Fleet. Assuming both fleet have the same speed...
If Point A and B are an odd number of sectors apart, both fleets move towards each other until they both move into the same sector, at which time combat occurs.
If Points A and B are an even number of spots apart, both fleets move towards each other one sector at a time until they are in adjoining sectors. At this point they move simultaneously and cross paths because Fleet B is moving to the sector being vacated by B and B is moving into he sector being vacated by A. Since combat cannot occur between sectors, no combat occurs because they never occupied the same sector at any particular point in time. Now Alpha is past Beta and can continue moving towards spot B with Beta fleet persueing, but never quite catching up. Always staying one behind. Unless of course Beta fleet reaches point B and Alpha fleet still has movement remaining, as occured in the example given at the begining of this thread.
So if your fleets are an even number of sectors apart and you believe the enemy is attempting to get past you, by scooting one space to the side first and then giving the order to attack will allow the enemy to close the gap one space and get you to an odd number of sectors apart. Of course this assumes you are correct in the enemies direction of movement. If they are moving anyway but towards you you have only allowed them a head start in getting away.
Also note, saying they have to have movement remaining to initiate combat is not technically correct, as they could expend their Last movement point entering the sector with the enemy and combat would happen, as long as the enemy wasn't moving out of that sector at the same time. This is not always clear from watching the simultaneous turn replay as you don't actually see the ships all moving at once. You have to remember everything is broken up into phases.
Geoschmo
[ June 17, 2002, 19:11: Message edited by: geoschmo ]
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