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Old June 17th, 2002, 09:21 PM
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Greybeard Greybeard is offline
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Default Re: Quick Question

How do you set the primary orders for an individual "ship"? I know how to set the orders for a fleet, but not for the individual ships in that fleet. Thanks for your assistance.
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Old June 17th, 2002, 10:04 PM

Baron Munchausen Baron Munchausen is offline
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Default Re: Quick Question

Quote:
Originally posted by Greybeard:
How do you set the primary orders for an individual "ship"? I know how to set the orders for a fleet, but not for the individual ships in that fleet. Thanks for your assistance.
Ship strategies are set in the design window. Click the 'stats/strategy' button while viewing the class of ship that you want to change and you'll see the components display replaced with the constructed/lost/scrapped (upgraded) statistics and the strategy. Click the 'arrow' next to the strategy and you can choose a new strategy from the list.

Yes, you have to choose a strategy for an entire class at once. You can't set an individual ship's strategy differently from its class.

[ June 17, 2002, 21:05: Message edited by: Baron Munchausen ]
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Old June 17th, 2002, 11:09 PM
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Fyron Fyron is offline
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Default Re: Quick Question

Yes, you have to choose a strategy for an entire class at once. You can't set an individual ship's strategy differently from its class.
Unless you put each ship that you want to differ from the norm into its own fleet, and then use the fleet's strategy.
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Old June 18th, 2002, 03:12 PM
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Marvin Kosh Marvin Kosh is offline
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Default Re: Quick Question

You might want to create your own custom strategy so you can be sure the troop transport is going to get to the planet. Something which emphasises taking out seekers, which have dusted dozens of my transports before I even get started on the ground combat part.

Run it in the simulator until it works right. And, always plan for more than you think might be kicking around. You don't want to pack your transports with troops if that class is going to have a high fatality rate, but you should have enough to make a dent on the ground forces you encounter.

Using the Intel pproject 'Covert Recon' will tell you what is on a planet (cargo, i.e. weapons platforms and troops) before you attack, but things can change between the time of the report and the time of action.
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