Quote:
Originally Posted by Imp
Must admit I like being able to access the enemy info screen simply because it saves you looking up enyclopedia all the time. If you stick to the same sides suppose not a problem but there are a lot of units & any army worth its salt would have an idea of the enemies capabilities.
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Hi Imp,
I agree that you should "have an idea of the enemies capabilities" but currently we have EVERY detail of the enemies capabilities. And that is what I'm trying to address.
One of the most unrealistic 'cheats' this allows, is that our armour instantly knows if an enemy squad is carrying any AT weapons, and exactly which weapons those are!!!
The main info you gain from right clicking is:
Detail of weapon and ammo types
Number of men
Range of weapons (after hitting 'I' for additional info)
Realistically, if your forces are are facing an infantry squad, you would not know what weapons that squad was carrying until they fired the weapon.
With the 'unit info' disabled you will still discover what weapons the squad has, but only when they fire.
In real life, the number of men in a squad you are facing is always obscured in battle. We have instant access to the exact number left in any spotted squad. Disabled unit info will keep us from exact details but we'll still realistically have an idea from the icons.
As for having to use the encyclopedia, I agree that could be a pain. But please remember I am suggesting an optional realism button, not a complete game change. This button would be an advanced feature (not for beginners) that you would use when you are fighting reasonably familiar forces.
cheers,
Cross