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June 14th, 2009, 07:46 PM
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BANNED USER
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Join Date: Nov 2007
Location: San Francisco, nr Wales
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Re: CarCrash - EA Game - CBM - (Running)
I have just delayed the game by a few hours as it looked likely a double round of stales was going to happen. (Sauro and Atlantis)
At this stage of the game (turn 47), can I please ask all the players how thay are managing with the current 30 hour hosting schedule? I know there are a lot of wars going on at the moment, and I have had to delay the last two turns in order to avoid stale turns occuring (which is a decision I alone made as admin).
My current thought is to increase the hosting schedule slightly, perhaps to 36 or 48 hours. Please let me know your thoughts on this, as I'd like to try and find some sort of balance if possible between keeping a good pace going, and avoiding players staling or rushing their turns.
Last edited by Calahan; June 14th, 2009 at 07:54 PM..
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June 14th, 2009, 07:59 PM
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First Lieutenant
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Re: CarCrash - EA Game - CBM - (Running)
Quote:
Originally Posted by Calahan
My current thought is to increase to hosting schedule slightly, perhaps to 36 or 48 hours. Please let me know your thoughts on this, as I'd like to try and find some sort of balance if possible between keeping a good pace going, and avoiding players staling or rushing their turns.
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While I don't need any increase in "thinking time" I do appreciate the need for diplomacy time when players live on opposite sides of the planet. 48 hours would be tolerable, BUT I gotta say that I strongly disagree with the policy of postponing the turn whenever it looks like someone's going to stale. If you're going to do that, you may as well remove the time limit altogether.
If someone is going to miss the deadline, all they have to do is ask for an extension, which takes 2 seconds assuming they have connectivity. If they can't be bothered doing that, then a stale is appropriate, IMHO.
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June 14th, 2009, 08:23 PM
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BANNED USER
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Join Date: Nov 2007
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Re: CarCrash - EA Game - CBM - (Running)
Quote:
Originally Posted by Zapmeister
While I don't need any increase in "thinking time" I do appreciate the need for diplomacy time when players live on opposite sides of the planet. 48 hours would be tolerable, BUT I gotta say that I strongly disagree with the policy of postponing the turn whenever it looks like someone's going to stale. If you're going to do that, you may as well remove the time limit altogether.
If someone is going to miss the deadline, all they have to do is ask for an extension, which takes 2 seconds assuming they have connectivity. If they can't be bothered doing that, then a stale is appropriate, IMHO.
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Thank you for your feedback Zapmeister. I know my policy of extending the hosting to avoid stales is definitely not the norm for games, and may certainly not be to everyone's liking. But I personally have a serious issue with games becoming unbalanced because of stales / AI-turning etc. so I do try to avoid these things happening if I can.
But I do take your viewpoint that there is very little point having a 'deadline' if I am just going to extend it whenever anyone looks in danger of missing it (although I am not always around). I thought there was going to be two nations staling this turn, but the Sauromatia turn appeared very shortly after I extended the hosting (I extended it 10-15 minutes before the deadline).
My apologies to everyone if my decision to do this is affecting the flow of the game, and I will not take this 'pro-active' stale prevention action again unless someone (other than me) thinks it is a good idea.
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June 14th, 2009, 11:19 PM
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Private
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Re: CarCrash - EA Game - CBM - (Running)
Sorry for the incovenience..I´ve had to travel without warning and couldn´t make it in time..Many thanks calahan for the delay..and for doing it for sake of a fun and balanced game  .. but even though i was the offender i sort of agree with zapmeister..most of the time it's possible and better to ask for a delay..and i deserved it 
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