Quote:
Originally Posted by Zapmeister
While I don't need any increase in "thinking time" I do appreciate the need for diplomacy time when players live on opposite sides of the planet. 48 hours would be tolerable, BUT I gotta say that I strongly disagree with the policy of postponing the turn whenever it looks like someone's going to stale. If you're going to do that, you may as well remove the time limit altogether.
If someone is going to miss the deadline, all they have to do is ask for an extension, which takes 2 seconds assuming they have connectivity. If they can't be bothered doing that, then a stale is appropriate, IMHO.
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Thank you for your feedback Zapmeister. I know my policy of extending the hosting to avoid stales is definitely not the norm for games, and may certainly not be to everyone's liking. But I personally have a serious issue with games becoming unbalanced because of stales / AI-turning etc. so I do try to avoid these things happening if I can.
But I do take your viewpoint that there is very little point having a 'deadline' if I am just going to extend it whenever anyone looks in danger of missing it (although I am not always around). I thought there was going to be two nations staling this turn, but the Sauromatia turn appeared very shortly after I extended the hosting (I extended it 10-15 minutes before the deadline).
My apologies to everyone if my decision to do this is affecting the flow of the game, and I will not take this 'pro-active' stale prevention action again unless someone (other than me) thinks it is a good idea.