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  #1  
Old June 16th, 2009, 07:56 AM
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gila gila is offline
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Default Re: inf assault

Quote:
Originally Posted by Wdll View Post
I was just curious for both of them. First about the success rate and inf casualties and the ability of them to automaticaly assault twice. Glad to see I am not the only one noticing this.
I wouldn't say they automatically can assault twice.
It depends on suppression after the first assault and whether they can rally enough for a second assault.
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  #2  
Old June 16th, 2009, 09:15 AM
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Default Re: inf assault

Its a suppresion thing.
So unit in questionan US Rangers are elite & a big squad so have a higher chance of success (more men to distract). If they fail will be suppressed & thats assulting over.
If they pass doing any sort of damage they are as they would be pretty pleased with themselves & more than willing to have another go. If they now have another go at a previosly targeted (unsure) suppressed or damaged vehicle there success rate has gone through the roof or more likely his.
Suppresion only jumps if they fail.

If however you are saying you moved a vehicle 1 hex & it is attacked 2 times thats 2 squads you failed to see.
Op Fire is one round of shots per unit for an action, move or fire so 2 units reacted.

Does that make sense?

Last edited by Imp; June 16th, 2009 at 09:22 AM..
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  #3  
Old June 16th, 2009, 11:48 AM
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Default Re: inf assault

When a loaded APC is attacked the first thing the game does (due to game mechanics) is offload the infantry.

The infantry suddenly appearing in observation range an enemy unit (in this case Rangers) triggers an oppertunity fire.

Since the offloading unit is partially supressed - due to the offloading, considered "in the clear" - due to the offloading, and at point-blank range they get the sh*t shot outta them.

THEN !

The enemy unit checks its morale and assaults the APC.

Simply a matter of game mechanics...specifically the order in which actions/fire are resolved.

This help?
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Old June 16th, 2009, 03:08 PM
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Default Re: inf assault

Quote:
Originally Posted by Suhiir View Post
When a loaded APC is attacked the first thing the game does (due to game mechanics) is offload the infantry.

The infantry suddenly appearing in observation range an enemy unit (in this case Rangers) triggers an oppertunity fire.

Since the offloading unit is partially supressed - due to the offloading, considered "in the clear" - due to the offloading, and at point-blank range they get the sh*t shot outta them.

THEN !

The enemy unit checks its morale and assaults the APC.

Simply a matter of game mechanics...specifically the order in which actions/fire are resolved.

This help?
So

friendly apc moves into a hex
hidden rangers assault, damage or not the apc, but infantry squad in the apc gets heavily damaged or destroyed and gets out of the apc.
Rangers attack assault again and destroy the apc.
so at the end of that one hex movement by the apc, the rangers have assaulted twice, killed off both inf and apc.

The above is game mechanics and normal? I just want to know to change my tactics.
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  #5  
Old June 16th, 2009, 04:04 PM
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Default Re: inf assault

Quote:
Originally Posted by Wdll View Post
Quote:
Originally Posted by Suhiir View Post
When a loaded APC is attacked the first thing the game does (due to game mechanics) is offload the infantry.

The infantry suddenly appearing in observation range an enemy unit (in this case Rangers) triggers an oppertunity fire.

Since the offloading unit is partially supressed - due to the offloading, considered "in the clear" - due to the offloading, and at point-blank range they get the sh*t shot outta them.

THEN !

The enemy unit checks its morale and assaults the APC.

Simply a matter of game mechanics...specifically the order in which actions/fire are resolved.

This help?
So

friendly apc moves into a hex
hidden rangers assault, damage or not the apc, but infantry squad in the apc gets heavily damaged or destroyed and gets out of the apc.
Rangers attack assault again and destroy the apc.
so at the end of that one hex movement by the apc, the rangers have assaulted twice, killed off both inf and apc.

The above is game mechanics and normal? I just want to know to change my tactics.
1) Friendly APC moves into hex
2) WinSPMBT detects an infantry assult VS vehicle situation
3) Friendly infantry is offloaded from friendly APC
4) Enemy infantry oppertunity fires at friendly infantry
5) Enemy infantry checks morale and assults APC if it passes morale test

There is only one assult...the fire vs the friendly infantry is oppertunity fire vs the "moving" (i.e. unloading) unit.

So the friendly infantry could be missed, injured, or destroyed by the oppertunity fire.
And the friendly APC could be missed, damaged, or destroyed by the SEPERATE anti-vehicle assault.

I could be wrong about the sequence of events here, and if so I'm sure Andy or Don will gladly (*wink*) correct me if I am.
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