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Old June 17th, 2009, 06:34 PM
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Default Re: inf assault

For normal purposes i.e greater range if the transport survives the shot its up to you the player to decide the course of action, stay on board or bail.
At close range take it as they either see it coming & bail just before its assulted or try getting out while its in progress. Probably represents more the second despite the mechanics.
Do not take as correct but I have definetly had infantry unload remain relativly intact & had an assualt aborted message or something like. I think sequence of events is
Squad unloads assulting unit fires at squad, if it can squad fires back then if still able the unit assualts.
Try running up against a crew or unit that used its full movement last go the attacker might take casulties.
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