.com.unity Forums
  The Official e-Store of Shrapnel Games

This Month's Specials

Raging Tiger- Save $9.00
winSPMBT: Main Battle Tank- Save $5.00

   







Go Back   .com.unity Forums > Illwinter Game Design > Dominions 3: The Awakening

Reply
 
Thread Tools Display Modes
  #1  
Old June 26th, 2009, 03:51 PM

Executor Executor is offline
Major General
 
Join Date: Mar 2008
Location: Serbia
Posts: 2,245
Thanks: 48
Thanked 84 Times in 46 Posts
Executor is on a distinguished road
Default Re: Need to kill a golem...

However looking at the picture again I notice that he doesn't even have gems for returning. Magic duel the bastard!

Why hydra armor on a lifeless unit?
Reply With Quote
  #2  
Old June 26th, 2009, 06:09 PM
vfb's Avatar

vfb vfb is offline
General
 
Join Date: Mar 2007
Location: Japan
Posts: 3,691
Thanks: 269
Thanked 397 Times in 200 Posts
vfb is on a distinguished road
Default Re: Need to kill a golem...

Quote:
Originally Posted by Executor View Post
However looking at the picture again I notice that he doesn't even have gems for returning. Magic duel the bastard!

Why hydra armor on a lifeless unit?
Pearls are to be carried separately on a scout heading into the province the same month, so your opponent deploys his counter to the province and the Golems unexpectedly return. But to do this really properly you have to forget to xfer the pearls from the scout onto the Golem.
__________________
Whether he submitted the post, or whether he did not, made no difference. The Thought Police would get him just the same. He had committed— would still have committed, even if he had never set pen to paper— the essential crime that contained all others in itself. Thoughtcrime, they called it. Thoughtcrime was not a thing that could be concealed forever.
http://z7.invisionfree.com/Dom3mods/index.php?
Reply With Quote
The Following User Says Thank You to vfb For This Useful Post:
  #3  
Old June 26th, 2009, 06:32 PM

Redeyes Redeyes is offline
Second Lieutenant
 
Join Date: Dec 2008
Posts: 539
Thanks: 15
Thanked 43 Times in 34 Posts
Redeyes is an unknown quantity at this point
Default Re: Need to kill a golem...

If more than one mage is going to make him cast returning, a single air mage with a staff of storms set to summoning air elementals/living cloud would do.

He is entirely defenseless against the AN attack of an air elemental and with his low attack roll wouldn't be able to take out even one per turn.

Go for living cloud (perhaps with a fairy queen) if you suspect a large amount of PD in the province - but if there's PD, he would return away just from one mage.


Btb, did you create the Golem this golem on a special testmap or is there some other reason he is in the hall of fame without any experience?

Last edited by Redeyes; June 26th, 2009 at 06:51 PM..
Reply With Quote
  #4  
Old June 26th, 2009, 06:40 PM

Illuminated One Illuminated One is offline
First Lieutenant
 
Join Date: Oct 2008
Location: In Ulm und um Ulm herum
Posts: 787
Thanks: 133
Thanked 78 Times in 46 Posts
Illuminated One is on a distinguished road
Default Re: Need to kill a golem...

If you don't have gems with you for whatever reason, you can also teleport someone in with a crystal matrix scripted to cast returning. Script the golem to cast communion slave and he will be carried away. This also works if you want to evacuate large communions.
Reply With Quote
The Following 6 Users Say Thank You to Illuminated One For This Useful Post:
  #5  
Old June 26th, 2009, 06:51 PM

Executor Executor is offline
Major General
 
Join Date: Mar 2008
Location: Serbia
Posts: 2,245
Thanks: 48
Thanked 84 Times in 46 Posts
Executor is on a distinguished road
Default Re: Need to kill a golem...

Quote:
Originally Posted by Illuminated One View Post
If you don't have gems with you for whatever reason, you can also teleport someone in with a crystal matrix scripted to cast returning. Script the golem to cast communion slave and he will be carried away. This also works if you want to evacuate large communions.
You'd have to watch which mage you send and who plays first, the golem or the mage as to not screw yourself.

And again, the Golem might retreat to a single mage holding an item, depends what mage so need to be tested. Illusioninst with a SoS no, Cealum Seraph with a SoS yes. Tricky tricky tricky

Golems don't get experience.

Water elementals are best against tartarinas from my experience, they have 4 crush attacks, AP or AN, can't remember but very high strength.
Reply With Quote
The Following 2 Users Say Thank You to Executor For This Useful Post:
  #6  
Old June 26th, 2009, 07:48 PM
WraithLord's Avatar

WraithLord WraithLord is offline
General
 
Join Date: Sep 2003
Location: Tel Aviv, Israel
Posts: 3,465
Thanks: 511
Thanked 162 Times in 86 Posts
WraithLord is on a distinguished road
Default Re: Need to kill a golem...

Crush is AP IIRC. Don't forget to quicken them elementals if you can (and it makes sense you should be under most circumstances).
Reply With Quote
  #7  
Old June 27th, 2009, 04:31 AM

Viajero Viajero is offline
Corporal
 
Join Date: Feb 2009
Posts: 189
Thanks: 9
Thanked 2 Times in 2 Posts
Viajero is on a distinguished road
Default Re: Need to kill a golem...

Thanks for your replays so far guys but I am getting mnore confused. Ive read some replies that suggest ways for the golem to escape, but please remember I am the one trying to defeat him! in any case if the golem escapes and teleports back that would be a partial victory for me as he can not rush my backyard provinces with him anymore.

1- Some posts seem to suggest that the golem AI somehow will decide on its own to cast Returning depending on the number of mages I send to attack the golem? Is my understanding correct? can this happen? I guess for this to happen the golem has to have gems first anyways, and unless my enemy has scripted the golem with returning sometime in the first 5 turns only the AI can decide when after that 5th turn no?, so in theory I would have 5 turns (if my opponent has not scripted it) to kill him.

2- If I teleport mages and have them cast Magic Duel, only the inherent mage base level counts for Magic Duel, i.e. no items that boost S should help any party, correct?

3- If I teleport or cloud trapeze more than 1 mage there, will I see a battle where all mages are present afterwards or will we have separate mage battles, one by one?

4- By the way, will the battles described above in 3, be considered as "Magic Battles" following Rituals casting, as per page 71 in the manual, where the order of events in a turn are explained? i.e. this battles would happen before normal movement?
Reply With Quote
  #8  
Old June 29th, 2009, 01:56 PM

MaxWilson MaxWilson is offline
Major General
 
Join Date: Mar 2007
Location: Seattle
Posts: 2,497
Thanks: 165
Thanked 105 Times in 73 Posts
MaxWilson is on a distinguished road
Default Re: Need to kill a golem...

Quote:
Originally Posted by vfb View Post
Pearls are to be carried separately on a scout heading into the province the same month, so your opponent deploys his counter to the province and the Golems unexpectedly return. But to do this really properly you have to forget to xfer the pearls from the scout onto the Golem.
My, what a witty fellow you are.

-Max
__________________
Bauchelain - "Qwik Ben iz uzin wallhax! HAX!"
Quick Ben - "lol pwned"

["Memories of Ice", by Steven Erikson. Retranslated into l33t.]
Reply With Quote
Reply

Bookmarks

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is On

Forum Jump


All times are GMT -4. The time now is 11:03 PM.


Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright ©1999 - 2025, Shrapnel Games, Inc. - All Rights Reserved.