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Old July 5th, 2009, 11:36 AM
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Wrana Wrana is offline
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Thumbs down Re: Your Top 10 Super Combatant Builds

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Originally Posted by BesucherXia View Post
Pool command is far from ideal. It will remove those intended gems at the same time. And pearls are very usually equipped to cast Returning.

I once thought about a solution regarding micromanagement: let any gems generated by commander himself be immoverable. Maybe we can even make all equipped gems fixed, like those carried by mercenary. Blood slaves should always be sent to treasury directly, and you should be able to give commanders gems without a local lab.

But I suspect that can not be done without rewriting the whole game.
But! The gems for Returning are most commonly on the commanders which are deep into enemy territory. Therefore, they won't be pooled for the simple reason that these commanders aren't in labs!
And this solution is worse than useless. You equip the commander with gems he didn't generate when he needs to cast the specific spell. You equip commander with Clam/Fetish to generate gems for other commanders. Your idea will remove gems from the former, but not from latter. Making it other way around would be better, but also not ideal, as you could add or remove gem-producing item (with or without changing commander's purpose).
A possible solution could be to allow to mark commanders somehow so their gems won't be pooled - but THIS would require rewriting main files...
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Old July 5th, 2009, 01:48 PM

BesucherXia BesucherXia is offline
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Default Re: Your Top 10 Super Combatant Builds

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Originally Posted by Wrana View Post
But! The gems for Returning are most commonly on the commanders which are deep into enemy territory.
I dont think so. In late game you may have groups of commanders horror marked thanks to the item effect, you suspect your opponent may launch a full scaled assassin spell campaign. And believe me you will fear AC show up at any time. Will you just use Returning to run from the battlefield in enemy territory?

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Originally Posted by Wrana View Post
You equip commander with Clam/Fetish to generate gems for other commanders. Your idea will remove gems from the former, but not from latter.
I have really missed the point that we can still pass items to storage more gems. That trick would be quite popular for Returning. Thanks for the remind.

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Originally Posted by Wrana View Post
A possible solution could be to allow to mark commanders somehow so their gems won't be pooled - but THIS would require rewriting main files...
That change would be absolutly welcomed.
We all know there is so many micromanagement issues here and there, and our beloved game is hitting its limits. After all, we are all just once awhile dreaming about a new world. Hmmm.. its time now to stop hijacking the topic.
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Old July 13th, 2009, 06:59 PM
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Default Re: Your Top 10 Super Combatant Builds

A Medusa is my first choice.

Seraphs are a close second.
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