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Go Back   .com.unity Forums > Illwinter Game Design > Dominions 3: The Awakening > Multiplayer and AARs

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  #1  
Old July 7th, 2009, 05:55 AM
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Burnsaber Burnsaber is offline
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Default Re: Tourmaline - Mod Nations Game

!

Alugra, my precious baby, is in! Oh, the happy day! (The nation was somewhat designed with MP in mind, so I'm glad it's in)

Just wanted to tell everyone that the Alugra nation mod makes some global changes*. They're not that crucial and Rdonj can remove them if he so wishes.

* Alugra adds a new (very weak) forgeable fire magic item: Hellfire Bracers. It also boosts the "Brigand Lair" common blood site and changes the names of some astral were for thematic reasons.
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I have now officially moved to the Dom3mods forums and do not actively use this account any more. You can stll contact me by PM's, since my account gives e-mail notifications on such occasions.

If you need to ask something about modding, you can contact me here.

See this thread for the latest info concerning my mods.
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Old July 7th, 2009, 06:05 AM

rdonj rdonj is offline
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Default Re: Tourmaline - Mod Nations Game

I'm not worried about the changes alugra makes. Thanks for pointing that out though, I'd forgotten about those.

I don't suppose you'd like to take a crack at the game, burnsaber? You do seem a bit busy with other games though.
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Old July 7th, 2009, 06:36 AM

rdonj rdonj is offline
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Default Re: Tourmaline - Mod Nations Game

The same invitation is extended to llama of course, but I have the feeling if you're popping in that many times without signing up, you're not gonna :P
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