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  #1  
Old July 8th, 2009, 09:45 PM

llamabeast llamabeast is offline
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Default Re: Tourmaline - Mod Nations Game

I can sub for Trumanator. Would be fun.
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  #2  
Old July 9th, 2009, 03:50 AM

rdonj rdonj is offline
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Default Re: Tourmaline - Mod Nations Game

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Originally Posted by llamabeast View Post
I can sub for Trumanator. Would be fun.
Thank you llama, that makes things much, much easier.
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  #3  
Old July 9th, 2009, 05:38 AM

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Default Re: Tourmaline - Mod Nations Game

Tangaroa Tohunga lose sacred status when they enter the water. That should probably be changed. Anyway, I think that's it for bugs easily observable.
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Old July 9th, 2009, 06:17 PM

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Default Re: Tourmaline - Mod Nations Game (last day of recruitment)

I'm pretty sure we've got everyone we're going to get, so I went ahead and made the .dm file. I haven't had a chance to check it over and make sure nothing was messed up in the great combining, so I'm still going to wait on releasing it.

We should also decide on the map now. We have 9 players. We can play on shahrivar, we'd have 18 provs a player. A little bit big, but probably not awful. Or if people prefer another map they can go ahead and suggest it and we'll look into it.
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