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Go Back   .com.unity Forums > Illwinter Game Design > Dominions 3: The Awakening > Multiplayer and AARs

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  #11  
Old July 13th, 2009, 03:51 PM

Ossa Ossa is offline
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Default Re: Summer Madness, a game of strategic exploration.

I'd like to join as... Ermor. This should be experimental enough
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  #12  
Old July 15th, 2009, 12:12 PM

RabbitDynamite RabbitDynamite is offline
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Default Re: Summer Madness, a game of strategic exploration.

If we're going 9 we could perhaps afford something a little chunkier. Land of Legends maybe? (131/18) That said, I think I favour bigger maps anyway, so my view may not be entirely trustworthy
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  #13  
Old July 16th, 2009, 10:33 AM

Raiel Raiel is offline
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Default Re: Summer Madness, a game of strategic exploration.

My personal preference if for about 15 provinces or more per player, but I'm in regardless and I will happily defer to the game admin/starter.
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  #14  
Old July 16th, 2009, 02:55 PM

Anthropos Anthropos is offline
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Default Re: Summer Madness, a game of strategic exploration.

Game is ready, please upload pretenders.

We are using the mod CBM 1.5
Get the mod here:
http://forum.shrapnelgames.com/showthread.php?t=43120
Load the mod
Use the game tools to create a pretender god (early age, for your nation)
Mail the god to pretenders@llamaserver.net

Further instructions here:
http://forum.shrapnelgames.com/showp...16&postcount=2
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  #15  
Old July 16th, 2009, 05:25 PM

iainuki iainuki is offline
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Default Re: Summer Madness, a game of strategic exploration.

Quick comment: I uploaded my pretender, but Urraparrand is 150% money by default. The original post said 100% money. What is it actually? I admit I was planning for 100% gold/resources/etc. settings.
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  #16  
Old July 16th, 2009, 10:50 PM

Anthropos Anthropos is offline
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Default Re: Summer Madness, a game of strategic exploration.

I set the 'gold' setting at 100% in the map setting when making the game.
I assume we will then get 100% gold.
If some one knows more, and the map itself overrides that, please speak up.
Otherwise, expect 100%.

Bye for now
Anthropos
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  #17  
Old July 17th, 2009, 07:24 AM

iainuki iainuki is offline
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Default Re: Summer Madness, a game of strategic exploration.

It should be fine, then.
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  #18  
Old July 18th, 2009, 07:56 AM

binarysolo binarysolo is offline
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Default Re: Summer Madness, a game of strategic exploration.

Hey all:

I'm the "tbd" player; planning on joining in as Arcoscephale. I'm more or less a complete noob having only played Dom3 a couple times offline as the overpowered Nifelheim race and have no multiplayer experience at all, so hope y'all will bear with me.

Anyways, I'll tinker around with a build that should... well, at least be interesting, though probably not SUPER effective.
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  #19  
Old July 18th, 2009, 10:23 PM

AlgaeNymph AlgaeNymph is offline
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Default Re: Summer Madness, a game of strategic exploration.

Sorry I'm late! Is it too late to join?
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  #20  
Old July 19th, 2009, 10:14 PM

Anthropos Anthropos is offline
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Default Re: Summer Madness, a game of strategic exploration.

While I thought you might make it, looks like the game started just before you squeeked in.
As a lazy administrator, I am not inclined to rollback or remake the game so that everyone has to join again, so unless you joined as Arcoscepahel instead of procrastilogger, I'm afraid we cannot accommodate.

Quote:
Originally Posted by DryaUnda View Post
Sorry I'm late! Is it too late to join?
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