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July 29th, 2009, 06:11 AM
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Captain
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Join Date: Nov 2004
Location: Finland
Posts: 812
Thanks: 106
Thanked 57 Times in 34 Posts
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Re: Forge of Godhood - recruiting
Well, what the heck, please sign me up (and I do hope the stats are on  ).
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July 29th, 2009, 02:16 PM
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Lieutenant General
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Join Date: Dec 2003
Location: Alaska
Posts: 2,968
Thanks: 24
Thanked 221 Times in 46 Posts
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Re: Forge of Godhood - recruiting
Quote:
Originally Posted by Jarkko
Well, what the heck, please sign me up (and I do hope the stats are on  ).
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Yes, they are.
About sacreds, they probably will be pretty important, but I think the need for an awake pretender - to stop domkill - probably outweighs too extreme of a bless. That said I might be open to some kind of house rule (like no level 9 magic) to tone down blesses.
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July 29th, 2009, 02:30 PM
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Captain
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Join Date: Apr 2004
Location: France
Posts: 820
Thanks: 4
Thanked 33 Times in 24 Posts
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Re: Forge of Godhood - recruiting
Quote:
Originally Posted by quantum_mechani
Quote:
Originally Posted by Jarkko
Well, what the heck, please sign me up (and I do hope the stats are on  ).
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Yes, they are.
About sacreds, they probably will be pretty important, but I think the need for an awake pretender - to stop domkill - probably outweighs too extreme of a bless. That said I might be open to some kind of house rule (like no level 9 magic) to tone down blesses.
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I can't see why an Ashdod player wouldn't play with an Earth 10 bless and imprisoned pretender even with this setting. Your neighbours must remain alive in order to kill your dominion.
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July 29th, 2009, 02:42 PM
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Lieutenant General
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Join Date: Dec 2003
Location: Alaska
Posts: 2,968
Thanks: 24
Thanked 221 Times in 46 Posts
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Re: Forge of Godhood - recruiting
Quote:
Originally Posted by LDiCesare
Quote:
Originally Posted by quantum_mechani
Quote:
Originally Posted by Jarkko
Well, what the heck, please sign me up (and I do hope the stats are on  ).
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Yes, they are.
About sacreds, they probably will be pretty important, but I think the need for an awake pretender - to stop domkill - probably outweighs too extreme of a bless. That said I might be open to some kind of house rule (like no level 9 magic) to tone down blesses.
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I can't see why an Ashdod player wouldn't play with an Earth 10 bless and imprisoned pretender even with this setting. Your neighbours must remain alive in order to kill your dominion.
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Actually, when I said no level 9s I kind of meant nothing over level 8. The most extreme solution, which actually worked out pretty good when I ran some similar games in dom2, is just not allowing anyone to add magic to their base chassis.
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