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  #1  
Old July 29th, 2009, 02:30 PM

LDiCesare LDiCesare is offline
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Default Re: Forge of Godhood - recruiting

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Originally Posted by quantum_mechani View Post
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Originally Posted by Jarkko View Post
Well, what the heck, please sign me up (and I do hope the stats are on ).
Yes, they are.

About sacreds, they probably will be pretty important, but I think the need for an awake pretender - to stop domkill - probably outweighs too extreme of a bless. That said I might be open to some kind of house rule (like no level 9 magic) to tone down blesses.
I can't see why an Ashdod player wouldn't play with an Earth 10 bless and imprisoned pretender even with this setting. Your neighbours must remain alive in order to kill your dominion.
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  #2  
Old July 29th, 2009, 02:42 PM

quantum_mechani quantum_mechani is offline
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Default Re: Forge of Godhood - recruiting

Quote:
Originally Posted by LDiCesare View Post
Quote:
Originally Posted by quantum_mechani View Post
Quote:
Originally Posted by Jarkko View Post
Well, what the heck, please sign me up (and I do hope the stats are on ).
Yes, they are.

About sacreds, they probably will be pretty important, but I think the need for an awake pretender - to stop domkill - probably outweighs too extreme of a bless. That said I might be open to some kind of house rule (like no level 9 magic) to tone down blesses.
I can't see why an Ashdod player wouldn't play with an Earth 10 bless and imprisoned pretender even with this setting. Your neighbours must remain alive in order to kill your dominion.
Actually, when I said no level 9s I kind of meant nothing over level 8. The most extreme solution, which actually worked out pretty good when I ran some similar games in dom2, is just not allowing anyone to add magic to their base chassis.
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