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Old August 12th, 2009, 02:08 AM

TheDemon TheDemon is offline
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Default Re: army orders

There's just one quirk:
Any units currently in the destination province appear in the army list, but do not appear on the placement grid. It's slightly annoying, because you have to do placement for guys moving in with y, then do placement for guys already in the province the normal way, unless you are especially good at moving around invisible boxes.

You can use this to place units being sent into a friendly province to reinforce the army already there, or to help with a break siege attempt for example, but you'll have to deal with the problem listed above.
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Old August 12th, 2009, 03:47 AM

Illuminated One Illuminated One is offline
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Default Re: army orders

Quote:
Originally Posted by TheDemon View Post
There's just one quirk:
Any units currently in the destination province appear in the army list, but do not appear on the placement grid. It's slightly annoying, because you have to do placement for guys moving in with y, then do placement for guys already in the province the normal way, unless you are especially good at moving around invisible boxes.

You can use this to place units being sent into a friendly province to reinforce the army already there, or to help with a break siege attempt for example, but you'll have to deal with the problem listed above.
What helps in that case is to send both armies to a third province and set them up there. Doesn't work in sieges though.
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  #3  
Old August 12th, 2009, 03:52 AM
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vfb vfb is offline
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Default Re: army orders

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Originally Posted by Illuminated One View Post
What helps in that case is to send both armies to a third province and set them up there. Doesn't work in sieges though.
For extra fun, you can choose the 3rd province as one belonging to a nation you have a NAP with, and then forget to set your movement back to the intended province. Oh, the joys of diplomacy!

On a side note, perhaps insane commanders should be given more leeway to wander as they please? What padded walls can contain the crazed and tortured souls of dead gods?
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Old August 12th, 2009, 04:05 AM

Calahan Calahan is offline
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Default Re: army orders

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Originally Posted by vfb View Post
Quote:
Originally Posted by Illuminated One View Post
What helps in that case is to send both armies to a third province and set them up there. Doesn't work in sieges though.
For extra fun, you can choose the 3rd province as one belonging to a nation you have a NAP with, and then forget to set your movement back to the intended province. Oh, the joys of diplomacy!
I used to do this all the time, but stopped after one nasty diplo incident.

Instead, I now use empty 3rd provinces like Illuminated One suggested. Still have problems sometimes though, as many a time have I opened up a new turn file to find a load of my mages having a picnic in the middle of nowhere. "What the hell are all my mages doing in THAT province?" "Oh yeah, I sent them there for easy planning, and then forgot to tell them where I really wanted them to go"
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