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Conceptual Balance Mod 1.5 - .com.unity Forums
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Go Back   .com.unity Forums > Illwinter Game Design > Dominions 3: The Awakening > Scenarios, Maps and Mods

 
 
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Old August 19th, 2009, 04:41 PM

chrispedersen chrispedersen is offline
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Default Re: Conceptual Balance Mod 1.5

Somewhere or other, there is a whole other thread on the Zmey issue.

In my tests - they never fired - they always flew and engaged hand to hand.

there were some very good posts made about flying archers - someone speciically quoting caelum - but I do not remember the results of the conversation.

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As for boosts to Agartha / Yomi - maybe QM would consider my changes?

But as for umbral I really think you need to return it to vanilla and then worry about how else to boost agartha.

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As for bogarus... horrors being unthematic.. are you kidding?
Read the text on Baba Yaga... plus you have a whole series of strange creatures out of folklore...

Plus the race was inspired by russia - with Rasputin, mystics, secret societies....

Plust starets are one of the few mages innately able to summon/call horrors... Hell yes!
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