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August 20th, 2009, 09:59 PM
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Sergeant
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Join Date: Apr 2007
Location: Texas/Ohio
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"Other" fire immunity?
I have what should be an easy enough question.
Does Fire resistance or immunity prevent damage from Banefire (the spell in particular, but perhaps the bows and as Anthrax's shield as well) and Astral Fires? If I read Dr. P's spreadsheet on spells correctly, the answer's no, but I would like confirmation.
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August 21st, 2009, 07:30 AM
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National Security Advisor
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Join Date: Oct 2003
Location: Helsinki, Finland
Posts: 5,425
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Thanked 695 Times in 267 Posts
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Re: "Other" fire immunity?
No, fire resistance doesn't cover banefire (including banefire bow or banefire shield) or astral fire.
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The Following User Says Thank You to Edi For This Useful Post:
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August 21st, 2009, 07:40 AM
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Major General
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Join Date: Mar 2008
Location: Serbia
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Re: "Other" fire immunity?
Banefire is one of the best spells IMO, great range, damage and no way to resist it what-so-ever!
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August 21st, 2009, 09:13 AM
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Second Lieutenant
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Join Date: Jul 2007
Location: country of stinky fromages
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Re: "Other" fire immunity?
Aoe 1 usually turns me off from using it in SP (even if it is a must in late MP games, no doubt). Does it have an extra effect like thunderstrike ?
__________________
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Senior member of the GLIN !
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August 21st, 2009, 10:22 AM
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First Lieutenant
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Join Date: Oct 2008
Location: In Ulm und um Ulm herum
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Re: "Other" fire immunity?
It causes Decay iirc.
Which is kind of pointless cause puny mortals usually don't survive Banefire.
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August 21st, 2009, 02:33 PM
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Sergeant
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Join Date: Apr 2007
Location: Texas/Ohio
Posts: 363
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Re: "Other" fire immunity?
Quote:
Originally Posted by Illuminated One
It causes Decay iirc.
Which is kind of pointless cause puny mortals usually don't survive Banefire.
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After experimenting with this in SP, I disagree. The AoE-1 only covers the direct damage. The Decay effect has a much larger AoE (it seems to hit most surrounding squares). I think there might be an MR check, but for humans with a decay effect, they'll be dead by the end of any reasonably lengthed battle.
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August 21st, 2009, 05:52 PM
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Colonel
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Join Date: Jun 2007
Location: Finland
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Re: "Other" fire immunity?
AoE of the secondary decay effect is 11 and is mr negates.
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August 21st, 2009, 06:13 PM
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Major General
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Join Date: Mar 2007
Location: Seattle
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Re: "Other" fire immunity?
I love Banefire. If someone with Decay gets the Diseased affliction, he will lose 5 HP (non-Regen'able) per turn for the rest of the battle. Usually a human who gets Decay from Banefire will be dead within 5-7 turns at most, which makes the useful AoE of Banefire much larger than it appears from the spell description.
Obviously this is more useful when you're facing humans/monkeys, and pretty useless when you're facing vans/undead/summons.
-Max
__________________
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Quick Ben - "lol pwned"
["Memories of Ice", by Steven Erikson. Retranslated into l33t.]
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August 24th, 2009, 07:20 AM
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BANNED USER
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Join Date: Feb 2007
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Re: "Other" fire immunity?
Banefire is great anyway for toasting hard hitting elite sacreds, chunks of heavy cav left over in the midgame and nasty summons like demon knights etc. Sure you can't blast them all, but whatever you do hit is toast, making the ensuing battle a lot easier. Also works fine against thugs.
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August 24th, 2009, 07:29 AM
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Major General
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Join Date: Mar 2008
Location: Serbia
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Re: "Other" fire immunity?
Works great against any thug or SC, seraphs, tartarians, devils...
Anyone able to cast benefire will be able to summon undead as chaff to keep busy the SC while you burn him with benefire.
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