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Old September 10th, 2009, 03:39 PM
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Default Re: Template for reducing late game MM hell

Quote:
Originally Posted by Juffos View Post
If you wish to reduce micromanagement by eliminating diplomacy, please don't. Limit it to ingame messages. Diplomacy is necessary for the weak nations to unite and counter the strong.
Yes. What I listed are 3 items that are confirmed to increase MM and can be removed w/o a serious effect on balance/fun. It doesn't mean that all game must be w/o diplo, only that those that would be w/o diplo would have less MM. Or more precisely - less time spent on chats, mails, PMs etc so that turns process considerably faster.

Gem gens, the way they are currently, just plain suck in MM respect. Perhaps if it was possible to "curse" their income so that it can't be moved from the owning mage to the lab then they'd be ok (income only for battles). As they currently are they are tedious, boring, MM intensive and cause income inflation in end game.

Smaller maps and less nations clearly reduce MM.
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