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  #1  
Old September 10th, 2009, 11:30 AM
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Juffos Juffos is offline
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Default Re: Template for reducing late game MM hell

If you wish to reduce micromanagement by eliminating diplomacy, please don't. Limit it to ingame messages. Diplomacy is necessary for the weak nations to unite and counter the strong.
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Old September 10th, 2009, 12:19 PM

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Default Re: Template for reducing late game MM hell

Why not just have the gems generated by clams and other items or units go to the national inventory rather than to the unit wearing the item, so as to avoid the gem MM?
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Old September 10th, 2009, 12:29 PM
Squirrelloid Squirrelloid is offline
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Default Re: Template for reducing late game MM hell

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Originally Posted by Snacktime View Post
Why not just have the gems generated by clams and other items or units go to the national inventory rather than to the unit wearing the item, so as to avoid the gem MM?
Well, there are times you want the gems on the commander in question. Ok, not so much with fever fetish, but I could see bloodstone and clams used for such a purpose. Heck, *I've* used clams for such a purpose.
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Old September 10th, 2009, 12:38 PM

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Default Re: Template for reducing late game MM hell

I agree that there are times you want the gems to appear on that commander, but I'd venture to say this is relatively uncommon, usually you just have a bunch of folks in your various castles holding the items to gem gen. losing that very minor tactical option would cause no balance issues that i can think of and have a pretty high return in terms of eliminating MM.
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Old September 10th, 2009, 03:39 PM
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Default Re: Template for reducing late game MM hell

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Originally Posted by Juffos View Post
If you wish to reduce micromanagement by eliminating diplomacy, please don't. Limit it to ingame messages. Diplomacy is necessary for the weak nations to unite and counter the strong.
Yes. What I listed are 3 items that are confirmed to increase MM and can be removed w/o a serious effect on balance/fun. It doesn't mean that all game must be w/o diplo, only that those that would be w/o diplo would have less MM. Or more precisely - less time spent on chats, mails, PMs etc so that turns process considerably faster.

Gem gens, the way they are currently, just plain suck in MM respect. Perhaps if it was possible to "curse" their income so that it can't be moved from the owning mage to the lab then they'd be ok (income only for battles). As they currently are they are tedious, boring, MM intensive and cause income inflation in end game.

Smaller maps and less nations clearly reduce MM.
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