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Sign of the Hammer - A Warhammer Mod Game. Game on! - .com.unity Forums
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Old September 14th, 2009, 01:13 PM
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Burnsaber Burnsaber is offline
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Default Re: Sign of the Hammer - A Warhammer Mod Game. (1 open spot left)

Quote:
Originally Posted by DrPraetorious View Post
I'll take Sylvania or Sangunia (if they are worked into the Mod) or lizardmen if it does not.

On which subject, should I package the combined mod? Do we want any CBMitude in there as well?

Oops: Hammer.
If you want to compile the mod, please do so. Brettonnia mod might be incompactible with the script (due to the mad mod haxoring with the battle summons), like the rest of my mods seem to be, for some inexplicable reason. But after compiling all other mods, I think that you could copy-paste Bretonnia into it and give it to me. I'll sort out any clashes.

As for CBM, I think that CBM 1.5 is fine. Let's include it now. I won't be 100% sure that CBM 1.6 be released in time for this game.

Also the Chaos mod has an seriously overpowered national pretender, I'll take the opportunity to nerf him while I fix the possible clashes.
I chose Ogres as my nation.
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