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  #11  
Old September 16th, 2009, 12:42 AM

Ironhawk Ironhawk is offline
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Default Re: Noob question #476 Sea Trolls

SCs and mages usually give you more bang for the buck than forging breathing items. You might want to consider them.
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  #12  
Old September 16th, 2009, 01:15 AM
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Default Re: Noob question #476 Sea Trolls

A bunch of lifeless earth units like Mech Men and Iron Dragons have the (poor) amphibian flag, so you could bring some of those underwater. Don't forget to have your Sea King cast Shark Attack.
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  #13  
Old September 16th, 2009, 05:35 AM

Agema Agema is offline
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Default Re: Noob question #476 Sea Trolls

My suggestion for underwater expansion are elite units if you're going to take land troops.

Basic infantry have about 10 all stats. With the underwater penalty of -3 Att/Def, you're looking at troops hitting about half the time and being hit 50%+ more often - think of it as taking a bunch of standard militia into combat on land.

This means you need to take huge amounts of troops to get combat equivalence, and that will cost you in gems making the waterbreathing items. Furthermore, you'll be doing a lot of swiping and missing, which added to an underwater encumbrance penalty will mean you also tire very quickly, exacerbating your troubles.

If you take elites, you'll be fighting with approximate parity, as they'll still have 9 or so Att/Def after the penalty. Even better, elite cavalry, as you can get them heavily armoured, significantly increasing survivability, whilst being mounted means their armour will fatigue them much more slowly. They'll often have two attacks (hoof, sword, lance on first turn) as well, meaning they'll still give you a fair advantage against average aquatic troops despite the penalties.
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Old September 17th, 2009, 08:02 AM
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Default Re: Noob question #476 Sea Trolls

There are some troops that are amazing under water. Stuff people usually don't use there though You don't need many of the following along your commander, so perfect for a land-lubber commander wanting to get their feet wet.

Minotaurs, elephants, chariots, iron pigs and what ever tramplers you can think of. Who cares if they can hit or not, they just trample anything in their way. There are no arrows under water to annoy them



Then a couple more specialised options (available for only a few nations)

Hydras. Oh em geee. In an on-going MP game as LA Pythium (with CBM1.6 though, which makes it much easier to get under the waves) the hydras are just great. Many under water thingies have poisonous attacks, but AFAICR nobody has poison resistance. Hydras chew through anything under the waves, and again, no arrows to annoy them. Hydras don't have to hit anything, they just have to not die (and the hydras are excellent at not-dieing).

Monster toads. Ok, these are tramplers *and* they have poison cloud and it is easy to give them a small Nature bless. Does it get any better than that under water where there are no arrows?
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  #15  
Old September 17th, 2009, 04:13 PM

Hector, tamer of horses Hector, tamer of horses is offline
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Default Re: Noob question #476 Sea Trolls

Thanks Jarkko and Agema

The Troglydytes worked pretty well in this case. Since I am playing Abysia my hitters are the Burning Ones, does being under water hurt these guys? Anyway, it should help prevent me from igniting my non-Abysian allies that are close to my troops.
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