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Mod Conceptual Balance Mod 1.6 - .com.unity Forums
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Go Back   .com.unity Forums > Illwinter Game Design > Dominions 3: The Awakening > Scenarios, Maps and Mods

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  #1  
Old September 21st, 2009, 03:23 AM

quantum_mechani quantum_mechani is offline
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Default Re: Conceptual Balance Mod 1.6

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Originally Posted by iceboy View Post
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Originally Posted by Sombre View Post
You can find out the ID number of a unit from Edi's database (found in his sig) or by pressing shift I on the right click screen of a unit.

You can then use mod commands found in the modding manual to alter the unit.
Thanks! How would I get the Son of Niefel to stop spawning wolves? He is not in CBM mod but in game.
You would select his monster number, #clearspec, then add back in all of his other abilities (like cold res, etc).

Also note the Vampire Queen, Ghost King, and Prince of Death spawn a few troops. Not to mention a bunch of summons with spawn.
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  #2  
Old September 21st, 2009, 04:29 PM

iceboy iceboy is offline
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Default Re: Conceptual Balance Mod 1.6

Quote:
Originally Posted by quantum_mechani View Post
Quote:
Originally Posted by iceboy View Post
Quote:
Originally Posted by Sombre View Post
You can find out the ID number of a unit from Edi's database (found in his sig) or by pressing shift I on the right click screen of a unit.

You can then use mod commands found in the modding manual to alter the unit.
Thanks! How would I get the Son of Niefel to stop spawning wolves? He is not in CBM mod but in game.
You would select his monster number, #clearspec, then add back in all of his other abilities (like cold res, etc).

Also note the Vampire Queen, Ghost King, and Prince of Death spawn a few troops. Not to mention a bunch of summons with spawn.
Thanks Q! Is there a list somewhere of all the units that spawn stuff?
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  #3  
Old September 21st, 2009, 08:20 PM
Squirrelloid Squirrelloid is offline
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Default Re: Conceptual Balance Mod 1.6

Quote:
Originally Posted by iceboy View Post
Quote:
Originally Posted by quantum_mechani View Post
Quote:
Originally Posted by iceboy View Post

Thanks! How would I get the Son of Niefel to stop spawning wolves? He is not in CBM mod but in game.
You would select his monster number, #clearspec, then add back in all of his other abilities (like cold res, etc).

Also note the Vampire Queen, Ghost King, and Prince of Death spawn a few troops. Not to mention a bunch of summons with spawn.
Thanks Q! Is there a list somewhere of all the units that spawn stuff?
What's the big deal with a handful of freespawn? None of them make them in sufficient quantity to really matter.

Mother of Lions and Lord of the Gates both freespawn. I'm sure there are more.
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  #4  
Old September 22nd, 2009, 12:00 AM

chrispedersen chrispedersen is offline
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Default Re: Conceptual Balance Mod 1.6

Depending on the version of cbm, the spawn by the Lord of the Gates is *not* trivial.
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  #5  
Old September 22nd, 2009, 12:58 AM

iceboy iceboy is offline
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Default Re: Conceptual Balance Mod 1.6

Quote:
Originally Posted by Squirrelloid View Post
Quote:
Originally Posted by iceboy View Post
Quote:
Originally Posted by quantum_mechani View Post
You would select his monster number, #clearspec, then add back in all of his other abilities (like cold res, etc).

Also note the Vampire Queen, Ghost King, and Prince of Death spawn a few troops. Not to mention a bunch of summons with spawn.
Thanks Q! Is there a list somewhere of all the units that spawn stuff?
What's the big deal with a handful of freespawn? None of them make them in sufficient quantity to really matter.

Mother of Lions and Lord of the Gates both freespawn. I'm sure there are more.
Im trying to balance out the AI's for my single player games. All of the nations that have pretenders and units that spawn such as Lord of the Gates for Ermor just steam roll over all of the other nations.

It would not be a big deal if it were just a few free spawn but unfortunately a lot of these units begin to pile them up in droves after the game gets going.

Another example if you get two Jotun heroes as Niefel and you are cranking out 4 free hirdmen a turn. No AI nation can handle that unfortunately.

Lots of other examples like this. Ctis, Sauromatia, Ulm, among others...

I began to notice this pattern when the same nations were strongest in every single game I played.

Last edited by iceboy; September 22nd, 2009 at 01:06 AM..
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