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September 21st, 2009, 02:46 AM
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Corporal
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Join Date: Mar 2004
Posts: 153
Thanks: 0
Thanked 3 Times in 3 Posts
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Re: Conceptual Balance Mod 1.6
Quote:
Originally Posted by Sombre
You can find out the ID number of a unit from Edi's database (found in his sig) or by pressing shift I on the right click screen of a unit.
You can then use mod commands found in the modding manual to alter the unit.
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Thanks! How would I get the Son of Niefel to stop spawning wolves? He is not in CBM mod but in game.
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September 21st, 2009, 03:23 AM
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Lieutenant General
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Join Date: Dec 2003
Location: Alaska
Posts: 2,968
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Thanked 221 Times in 46 Posts
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Re: Conceptual Balance Mod 1.6
Quote:
Originally Posted by iceboy
Quote:
Originally Posted by Sombre
You can find out the ID number of a unit from Edi's database (found in his sig) or by pressing shift I on the right click screen of a unit.
You can then use mod commands found in the modding manual to alter the unit.
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Thanks! How would I get the Son of Niefel to stop spawning wolves? He is not in CBM mod but in game.
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You would select his monster number, #clearspec, then add back in all of his other abilities (like cold res, etc).
Also note the Vampire Queen, Ghost King, and Prince of Death spawn a few troops. Not to mention a bunch of summons with spawn.
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September 21st, 2009, 04:29 PM
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Corporal
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Join Date: Mar 2004
Posts: 153
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Re: Conceptual Balance Mod 1.6
Quote:
Originally Posted by quantum_mechani
Quote:
Originally Posted by iceboy
Quote:
Originally Posted by Sombre
You can find out the ID number of a unit from Edi's database (found in his sig) or by pressing shift I on the right click screen of a unit.
You can then use mod commands found in the modding manual to alter the unit.
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Thanks! How would I get the Son of Niefel to stop spawning wolves? He is not in CBM mod but in game.
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You would select his monster number, #clearspec, then add back in all of his other abilities (like cold res, etc).
Also note the Vampire Queen, Ghost King, and Prince of Death spawn a few troops. Not to mention a bunch of summons with spawn.
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Thanks Q! Is there a list somewhere of all the units that spawn stuff?
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September 21st, 2009, 08:20 PM
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Major General
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Join Date: Jun 2009
Posts: 2,157
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Thanked 116 Times in 73 Posts
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Re: Conceptual Balance Mod 1.6
Quote:
Originally Posted by iceboy
Quote:
Originally Posted by quantum_mechani
Quote:
Originally Posted by iceboy
Thanks! How would I get the Son of Niefel to stop spawning wolves? He is not in CBM mod but in game.
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You would select his monster number, #clearspec, then add back in all of his other abilities (like cold res, etc).
Also note the Vampire Queen, Ghost King, and Prince of Death spawn a few troops. Not to mention a bunch of summons with spawn.
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Thanks Q! Is there a list somewhere of all the units that spawn stuff?
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What's the big deal with a handful of freespawn? None of them make them in sufficient quantity to really matter.
Mother of Lions and Lord of the Gates both freespawn. I'm sure there are more.
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September 22nd, 2009, 12:00 AM
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BANNED USER
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Join Date: May 2004
Posts: 4,075
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Thanked 121 Times in 91 Posts
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Re: Conceptual Balance Mod 1.6
Depending on the version of cbm, the spawn by the Lord of the Gates is *not* trivial.
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September 22nd, 2009, 12:58 AM
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Corporal
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Join Date: Mar 2004
Posts: 153
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Re: Conceptual Balance Mod 1.6
Quote:
Originally Posted by Squirrelloid
Quote:
Originally Posted by iceboy
Quote:
Originally Posted by quantum_mechani
You would select his monster number, #clearspec, then add back in all of his other abilities (like cold res, etc).
Also note the Vampire Queen, Ghost King, and Prince of Death spawn a few troops. Not to mention a bunch of summons with spawn.
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Thanks Q! Is there a list somewhere of all the units that spawn stuff?
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What's the big deal with a handful of freespawn? None of them make them in sufficient quantity to really matter.
Mother of Lions and Lord of the Gates both freespawn. I'm sure there are more.
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Im trying to balance out the AI's for my single player games. All of the nations that have pretenders and units that spawn such as Lord of the Gates for Ermor just steam roll over all of the other nations.
It would not be a big deal if it were just a few free spawn but unfortunately a lot of these units begin to pile them up in droves after the game gets going.
Another example if you get two Jotun heroes as Niefel and you are cranking out 4 free hirdmen a turn. No AI nation can handle that unfortunately.
Lots of other examples like this. Ctis, Sauromatia, Ulm, among others...
I began to notice this pattern when the same nations were strongest in every single game I played.
Last edited by iceboy; September 22nd, 2009 at 01:06 AM..
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